![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
|
![]()
I'm using TGW1.1a and my first patrol with G7a torpedoes. When I have come upon a warship I have the depth set to 1m, fast running, and I have tried Impact and Magnetic. I usually fire when the ship is between 500 and 300 m and it is between 0 - 90 degrees side-on shot. I never hit the ship.
When using SH3 (modded) I had no problems hitting a target. But with TGW (my first time using it) in Sept 1939, I'm not hitting a damned thing. I might as well stay on the surface and throw eggs as them for all the good my torpedoes are doing. I got into Scapa Flow and missed every damed ship so I reloaded the game, left Scapa Flow and continued down the west coatline to Dundee and was heading towards it when I come across an Armed Trawler doing 8 kts. All 4 torpedoes would not sink it, the torpedoes never hit the damned thing. Yes, I open my outer doors before firing. That's one problem with TGW A second problem is I find that I have to press the + key on the number pad several times before I can change TC from 2 to 4, 4 - 8, 8 - 16. And to pause the game I have the same problem, using the mouse on P to pause the game, I find I have to do that several times as well. What's going on with TGW anyway. I never had those problems using SH3 and took the training in the game and I never missed when I fired my torpedoes (G7a). I'm using a VIIB. |
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
:hmm: cant say for sure on either problem Rob
I have no trouble hitting ships with torpedos in GW1.1A and neither does anyone else I know or it would be on the mods page every day Again not had the keyboard problem so cant comment - and my system is BELOW SH3 minimum specs let alone GW Last edited by bigboywooly; 10-30-06 at 01:16 PM. |
![]() |
![]() |
![]() |
#3 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
|
![]() Quote:
As I mentioned, I never had any problems for over 40 missions using the vanilla SH3, heavily modded. |
|
![]() |
![]() |
![]() |
#4 |
Bosun
![]() Join Date: Oct 2006
Posts: 62
Downloads: 9
Uploads: 0
|
![]()
The ships in GW will usually see steam torpedoes and dodge them. Additionally, there are a lot more duds and premature explosions than in vanilla.
GW is here to add a boatload of challenge to the all too easy stock game. |
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
|
![]()
Well for me, early in the war, it seemed that there definitely are more duds, you may be too close and your crew probably has little experience.
Last edited by fredbass; 10-30-06 at 03:23 PM. |
![]() |
![]() |
![]() |
#6 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
|
![]() Quote:
Maybe Bernard at the manufacturer forgot to put any explosive in the torpedoes. |
|
![]() |
![]() |
![]() |
|
|