SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-31-06, 02:55 PM   #1
Shadowmind
Watch
 
Join Date: Aug 2006
Location: Frozen plans of ND
Posts: 17
Downloads: 3
Uploads: 0
Default FFG Towed array problem (bug?)

I’ve looked around and haven’t seen anyone else post about this problem. Sometimes when I switch to the FFG towed array screen I see the broadband display is “washed out”. It isn’t the same washed out look as when the array is being dragged on the ocean floor or due to high speed. It just looks like there is one very large contact that covers the entire broadband display. Once I have switched to the towed array screen the latest data that gets displayed is correct. But I have lost all history information and must wait minutes to get good ITA or LTA data. Is this a bug or am I doing something that causes this?

Another problem is sometimes when I look at the narrow band display (beam overview) I can see a contact on a certain beam. Then I double click on a beam but it shows no waterfall data. I have to wait several seconds as new waterfall data scrolls down the screen. I would think the waterfall data should still be there. This isn’t as bad as the first issue, but it is frustrating.
Shadowmind is offline   Reply With Quote
Old 08-31-06, 08:28 PM   #2
Sonoboy
Planesman
 
Join Date: Aug 2005
Location: United States, CA
Posts: 195
Downloads: 9
Uploads: 0
Default

With regards to the first problem, could it be caused by being in a high signal to noise ratio area? If you look at the nav map and push shift-i, it will show only signal to noise ratio data, with the lighter colors meaning higher SNR.
Sonoboy is offline   Reply With Quote
Old 08-31-06, 08:47 PM   #3
Shadowmind
Watch
 
Join Date: Aug 2006
Location: Frozen plans of ND
Posts: 17
Downloads: 3
Uploads: 0
Default

I don't think so. The weird thing is I can be in the towed array screen looking at contacts, switch to the sonobouy screen and do some stuff there, then switch back and I see this weird noise. I will try to take a screen shot and post it.
Shadowmind is offline   Reply With Quote
Old 08-31-06, 09:00 PM   #4
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Shadowmind
I don't think so. The weird thing is I can be in the towed array screen looking at contacts, switch to the sonobouy screen and do some stuff there, then switch back and I see this weird noise. I will try to take a screen shot and post it.
Washout due to an explosion nearby, maybe?
__________________
Molon Labe is offline   Reply With Quote
Old 09-05-06, 09:05 AM   #5
Shadowmind
Watch
 
Join Date: Aug 2006
Location: Frozen plans of ND
Posts: 17
Downloads: 3
Uploads: 0
Default

I have a screenshot, but it looks like I can't post it directly to the forum. Anybody have any suggestions on how to post pictures?
Shadowmind is offline   Reply With Quote
Old 09-05-06, 07:06 PM   #6
BigBadVuk
Ensign
 
Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
Uploads: 0
Go to imageshack and upload there ,then just put link here...
__________________
Any ship can submerge..
Only submarine can surface!
BigBadVuk is offline   Reply With Quote
Old 09-07-06, 07:49 AM   #7
Shadowmind
Watch
 
Join Date: Aug 2006
Location: Frozen plans of ND
Posts: 17
Downloads: 3
Uploads: 0
Default

Here is a screenshot of the "glitch" you can see a small band of "brighter" noise. But the noise ends immediatly after switching to the towed array screen. Has anyone else seen this problem?

EDIT: Sorry for the huge file. I have replaced it with a JPG.



Last edited by Shadowmind; 09-07-06 at 07:37 PM.
Shadowmind is offline   Reply With Quote
Old 09-07-06, 08:17 AM   #8
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Sonoboy
With regards to the first problem, could it be caused by being in a high signal to noise ratio area? If you look at the nav map and push shift-i, it will show only signal to noise ratio data, with the lighter colors meaning higher SNR.
There is nothing like that in the game. The colours come from 3d shading see-bed depth. Where did you get the idea it has something to do with sound ?
Dr.Sid is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:36 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.