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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: SHIV would be released with out online multiplay ? | |||
What ?? I will NOT buy a SHIV without online multiplay |
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12 | 9.60% |
This is terrible, but will still buy SHIV |
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9 | 7.20% |
Too bad, but no big deal |
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28 | 22.40% |
I don't care at all |
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17 | 13.60% |
Good, now the dev's have more time to code single play |
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59 | 47.20% |
Voters: 125. You may not vote on this poll |
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#1 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
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What would be your reaction if ......
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#2 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Online play has some relevance to the Atlantic with the wolfpacks, but the US wolfpacks were never very big, not more than 3 subs IIRC. Anyway online is meaningless for both SHIII and IV without a new Destroyer Command. Voted no big deal.
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#3 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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Multiplayer vs. Multiplayer is what I and most of us want.
Multiplayer vs. AI (like SH3) is ho-hum (no better but sometimes worse than single campaign play) JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org Last edited by FAdmiral; 06-03-06 at 02:40 PM. |
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#4 |
Watch
![]() Join Date: Dec 2005
Posts: 20
Downloads: 0
Uploads: 0
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I'm craving some LAN co-op.
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#5 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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Well, personally I'm not looking for a MP, so voted No big deal. I think Joea has a good point of view anyway.
-RC- |
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#6 |
Navy Seal
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No reaction whatsoever. I don't do multiplayer
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#7 |
Bosun
![]() Join Date: Apr 2005
Posts: 65
Downloads: 2
Uploads: 0
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I have to answer "Good, now the dev's have more time to code single play."
Multi-play doesn't intrest me because of a slow wire dial-up connection and no hope for Fiber optic for at least 3-5 years. Besides Multi-play could be an Add-on sold later, again something they could devote their time and budget too when it was developed.
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Be polite, be courtious, be professional. But, have a plan to kill everyone you meet. |
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#8 |
Officer
![]() Join Date: Aug 2004
Location: Aussie
Posts: 249
Downloads: 30
Uploads: 0
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"Good, now the dev's have more time to code single play."
tried MP once in my life and it was for a FPS and all I got was a bunch of numbnuts hopping around ![]() ![]()
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You take it easy... and have a nice day ![]() |
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#9 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I just wish the Mission Generator was available for single-player use, too. It's a decent, simple tool, but it's tedious to play it alone on x1 Time Compression for no reason.
It depends on the genre, really. FPS: MP all the way. Stupid or nonexistent bots, smart humans (for the most part ![]() RTS: Scenario Design and scenarios. Sim: SP all the way.
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#10 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Forget the MP altogether. Get rid of that code and use the dev time for something juicy. I don't think there is a MP element in any game that I have played for more than a couple of days before getting very bored with it. I ofen get the feeling that devs embrace MP so they can cut corners on things like believable AI or decent campaigns and storytelling. I'm fed up of it.
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#11 | |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
Posts: 683
Downloads: 5
Uploads: 0
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