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View Poll Results: SHIV would be released with out online multiplay ?
What ?? I will NOT buy a SHIV without online multiplay 12 9.60%
This is terrible, but will still buy SHIV 9 7.20%
Too bad, but no big deal 28 22.40%
I don't care at all 17 13.60%
Good, now the dev's have more time to code single play 59 47.20%
Voters: 125. You may not vote on this poll

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Old 06-01-06, 01:32 PM   #1
Drebbel
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Default What would be your reaction if ......

What would be your reaction if ......
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Old 06-01-06, 01:52 PM   #2
joea
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Online play has some relevance to the Atlantic with the wolfpacks, but the US wolfpacks were never very big, not more than 3 subs IIRC. Anyway online is meaningless for both SHIII and IV without a new Destroyer Command. Voted no big deal.
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Old 06-01-06, 02:20 PM   #3
FAdmiral
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Multiplayer vs. Multiplayer is what I and most of us want.
Multiplayer vs. AI (like SH3) is ho-hum (no better but sometimes worse
than single campaign play)


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Old 06-01-06, 05:33 PM   #4
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I'm craving some LAN co-op.
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Old 06-01-06, 06:18 PM   #5
Rosencrantz
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Well, personally I'm not looking for a MP, so voted No big deal. I think Joea has a good point of view anyway.

-RC-
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Old 06-01-06, 06:56 PM   #6
CCIP
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No reaction whatsoever. I don't do multiplayer
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Old 06-14-06, 06:07 AM   #7
TreverSlyFox
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I have to answer "Good, now the dev's have more time to code single play."


Multi-play doesn't intrest me because of a slow wire dial-up connection and no hope for Fiber optic for at least 3-5 years. Besides Multi-play could be an Add-on sold later, again something they could devote their time and budget too when it was developed.
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Old 06-24-06, 04:48 AM   #8
Wilko
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"Good, now the dev's have more time to code single play."

tried MP once in my life and it was for a FPS and all I got was a bunch of numbnuts hopping around :rotfl: there and then I swore off MP and I have never and will never entertain the thought of MP in any game again
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Old 06-24-06, 06:15 AM   #9
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I just wish the Mission Generator was available for single-player use, too. It's a decent, simple tool, but it's tedious to play it alone on x1 Time Compression for no reason.

It depends on the genre, really.

FPS: MP all the way. Stupid or nonexistent bots, smart humans (for the most part)
RTS: Scenario Design and scenarios.
Sim: SP all the way.
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Old 06-24-06, 08:28 AM   #10
Egan
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Forget the MP altogether. Get rid of that code and use the dev time for something juicy. I don't think there is a MP element in any game that I have played for more than a couple of days before getting very bored with it. I ofen get the feeling that devs embrace MP so they can cut corners on things like believable AI or decent campaigns and storytelling. I'm fed up of it.
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Old 06-24-06, 09:55 AM   #11
DeepSix
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Quote:
Originally Posted by Egan
Forget the MP altogether. Get rid of that code and use the dev time for something juicy. I don't think there is a MP element in any game that I have played for more than a couple of days before getting very bored with it. ....
, and IMO MP is useful mainly as a way to sell more copies - at least in the FPS world. Not that I don't want the game to sell, mind.
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