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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Sep 2005
Location: Toronto, Canada
Posts: 85
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It's a small mod but I notice nobody has changed it, so here ya go!
ht[img]tp://img186.imageshack.us/img186/8499/damage9ho.jpg[/img] Better_Damage_Texture.rar is found at: http://sh3modworks.realsimulation.com/ |
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#2 |
Loader
![]() Join Date: Sep 2005
Location: Toronto, Canada
Posts: 85
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#3 |
中国水兵
![]() Join Date: Apr 2005
Posts: 270
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I couldn't find it :|\
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#4 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
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Does that indeed change something? :hmm:
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#5 |
Lucky Jack
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You said nobody has changed it before? Then what damage texture is this? ´Coz torpedo damage and shell texture´s have been changed in RuB.
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#6 |
Loader
![]() Join Date: Sep 2005
Location: Toronto, Canada
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It should be available by tonight.
Yes indeed it does change the stock texture that RUB improved but the texture I have used is a series of real images of torn metal, not just the blackened scoring that previously was available. See for yourself ![]() |
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#7 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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My only concern is that the scarring in the screenshot is so faint, I can hardly see it...
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#8 |
Loader
![]() Join Date: Sep 2005
Location: Toronto, Canada
Posts: 85
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I see what you mean, perhaps this will help:
![]() ![]() To compare with RUB texture.... ![]() There you go, I hope you find these to your liking. FYI: Damage done by shells and torpedoes all use the same damaged metal texture, since these are above water, one could assume they are shell damage. ![]() |
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#9 |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
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Does have a certain 3D effect... could use a bit more dark scorching... worth a try...
![]() Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#10 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
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Aha!, that's what I wanted to see. Heavy damage. Now I can put it into the list.
![]() EDIT: Wait, no, I can't. Who made it? ![]() |
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#11 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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![]() Quote:
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#12 |
Silent Hunter
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The mod itself seems to look good, but is something wrong with your monitor or your screenshot program? It's almost like there's a layer of haze obscuring the image (no, it doesn't seem to be ingame fog).
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#13 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Hmm... that's right. Now that you mention it, it does seem hazy...
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#14 |
Lucky Jack
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I love the 3d effect! I`ll give it a try as soon as I go on my next patrol on WaW!
Thanks! ![]() |
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#15 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
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Has anyone tried playing the Bismarck single mission and using the external camera to pan around?
The framerate drags to a halt after about a minute as the Bismarck gets pumelled, due to all the transparent decal textures being applied as scorch-marks. The worst effect though is that as the hull of the Bismarck gets blacker and blacker, the gun turrets don't register any hits so remain completely clean. Looks weird. If I were the devs I would have limited the decals to a maximum number per ship and furthermore, made the effect more consistent. |
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