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#1 |
Gunner
![]() Join Date: Jan 2016
Location: Roma, Italia
Posts: 93
Downloads: 345
Uploads: 2
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So, I dtried editing the Sargo class hull, but when I tried to import the edited obj. file I get a message saying "Value 0 for SelectedIndex is invalid"
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![]() "Da mesi e mesi non faccio che pensare ai miei marinai che sono onorevolmente in fondo al mare. Penso che il mio posto è con loro." -Carlo Fecia di Cossato |
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#2 |
Sonar Guy
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As I know you must take care that your 3D object uses only triangles. Not squares.
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#3 |
Gunner
![]() Join Date: Jan 2016
Location: Roma, Italia
Posts: 93
Downloads: 345
Uploads: 2
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Only triangles?
That means, if I want to include any square-shape I need to construct it out of triangles? ![]()
__________________
![]() "Da mesi e mesi non faccio che pensare ai miei marinai che sono onorevolmente in fondo al mare. Penso che il mio posto è con loro." -Carlo Fecia di Cossato |
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#4 |
Sonar Guy
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Yes, so I do with the torpedos. Is a lot more work.
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#5 |
Gunner
![]() Join Date: Jan 2016
Location: Roma, Italia
Posts: 93
Downloads: 345
Uploads: 2
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Ok, there were a few square surfaces in my model. I divided them up into triangles, but the error persists...
__________________
![]() "Da mesi e mesi non faccio che pensare ai miei marinai che sono onorevolmente in fondo al mare. Penso che il mio posto è con loro." -Carlo Fecia di Cossato |
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#6 |
CTD - it's not just a job
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If you're using Blender, there is a "Triangulate" function in it. That message also happens if you are not exporting from Blender properly. I finally figured out how to "Save" my export settings... uhh... if I can find that... lol
... hmmm ![]() ![]() Don't forget to name the file appropriately to go with the obj you have, such as NSS_Adua.obj so that it matches what you will use it in, otherwise you will have trouble with other items "linked" to it in the game. To "save" your pre-set, click the little "plus" (+) sign in the upper right next to the "Operator Pre-sets" box. Type a name you want and save it. When you click on it to use it later, it will still just show "Operator Pre-sets" in that box, but all the tick marks you had should show. You might not need the "Normals" ticked if you are not using normals.
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"...and bollocks to the naysayers" - Jimbuna |
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#7 |
Gunner
![]() Join Date: Jan 2016
Location: Roma, Italia
Posts: 93
Downloads: 345
Uploads: 2
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Ok, this is going way better than I expected
![]() As you see, the cablesaw I added to the snout is actually rendered, but the texture is not loading, I guess I somehow have to add the new model to the uv map? ![]()
__________________
![]() "Da mesi e mesi non faccio che pensare ai miei marinai che sono onorevolmente in fondo al mare. Penso che il mio posto è con loro." -Carlo Fecia di Cossato |
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