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#1 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Very small mod here folks. More of a collection of things that were bugging me in the sub bunker that I fixed, so I decided to package them up and release them as a mod in case anyone would like to have them.
V1.0 Change log: -Various shadow mapping errors fixed -Missing caustics added -Wording on Munition crates made readable -A few more characters added -One character who was cleaning nothing(he was not holding anything) was given a prop -One character who acted as if he had a tool in his hand but did not was given a tool. Download Link: http://www.mediafire.com/?86583u9ouq55ywm
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#2 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I am very open to suggestions from anyone as to what else to change in the sub bunker.
People's appearance is very alterable I should note.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#3 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Steelviking,
Sounds good for immersion....really need things like this! ![]()
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#4 |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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Thanks for the work
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#5 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey, I just had a cool idea, sentenc3 made me think of it.
What if I make some of the folks just waiting around the crew members from the sub? I would really like to see that myself. Let me know what you think folks. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#7 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Is a nice ideea... everything that increase the game immersivity is awsome
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#8 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hmmm, if I add our crew to the bunker, I need to find a way to take them away after entering the sub. Otherwise it will look like you are leaving them behind.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#9 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#10 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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TDW had some plans to add crew on deck, so maybe we can push things forward and remake the movie by let the crew to go aboard by themselves and wait on deck for the captain.. heck, I start to hallucinate already but the moding lately is just out of control and seems that nothing is impossible from now on
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#11 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#12 |
Black Magic
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#13 |
Silent Hunter
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Hi Folks !
Aces do this for SH3 with Super-MOD GWX ! Please look at the pictures: http://www.subsim.com/radioroom/showthread.php?t=182993 The crew stand on a human playable sub and we can they appear and disappear with key-command ! Very cool MOD ! Best regards, Magic ![]() |
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#14 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Dont take it that seriously
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#15 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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iam not shure, but i think there is a crewstate "bunker" in some of the crew ai scripts, next investigation could be why the watch crew is using binoculars in this state.
moving them to other positions on deck while in bunker state should be possible, if the bunker state is working at all. For a boarding scene, the problem could be that the boarding animations would repeat, even if you`re about leaving the bunker making speed.
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Stormy...... |
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