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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Just curious what the file "Sh.sdl" does? Was going to give TMO alternate engine sounds a try as liked how sounded when played outside sim, want to see how they do in the sim. I see it overwrites TMO and EAX sound. Always worried when this overwrite EAX sound. Just curious before get on patrol.
Thanks in advance. |
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#2 | |
Silent Hunter
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sounds such as responses to commands, battle stations, surface the boat, etc. mind how you go when you change it.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3 | |
Navy Seal
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Thanks. ![]() |
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#4 |
CTD - it's not just a job
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If EAX has an engine sound, it will then overwrite your alternative sound. Just make a small "modlet" with "MyAltEngSnd (or whatever name) \ Data \ Sound \ AltEngSnd.wav (or whatever the file name)" and activate it last with JSGME. Do your experimenting in a SingleMission or something, if you're worried about possibly ruining a career, although it shouldn't. If you like it, keep it. If not, remove the "modlet" you created.
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"...and bollocks to the naysayers" - Jimbuna |
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#5 | |
Admiral
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uhm, yeah... what propbeanie said... ![]() Did something a bit similar to that, what with fred's pre pearl start modlet... a bit of.. creative fidgeting about with it to have it work with 1 of the earlier on FotRS + vickers03 Interior modlet releases... happened to luck out off the rip.. can bet I'd not get so lucky yet again, on something like that... ![]() M. M. ![]()
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