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-   -   [TEC] Sh.sdl? (overwrite warning) (https://www.subsim.com/radioroom/showthread.php?t=249587)

Bubblehead1980 05-31-21 09:19 PM

Sh.sdl? (overwrite warning)
 
Just curious what the file "Sh.sdl" does? Was going to give TMO alternate engine sounds a try as liked how sounded when played outside sim, want to see how they do in the sim. I see it overwrites TMO and EAX sound. Always worried when this overwrite EAX sound. Just curious before get on patrol.

Thanks in advance.

KaleunMarco 05-31-21 09:49 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2750552)
Just curious what the file "Sh.sdl" does? Was going to give TMO alternate engine sounds a try as liked how sounded when played outside sim, want to see how they do in the sim. I see it overwrites TMO and EAX sound. Always worried when this overwrite EAX sound. Just curious before get on patrol.

Thanks in advance.

that is the file that tells SH4 what sounds to play.
sounds such as responses to commands, battle stations, surface the boat, etc.
mind how you go when you change it.

Bubblehead1980 05-31-21 11:16 PM

Quote:

Originally Posted by KaleunMarco (Post 2750560)
that is the file that tells SH4 what sounds to play.
sounds such as responses to commands, battle stations, surface the boat, etc.
mind how you go when you change it.


Thanks. :Kaleun_Salute: Seems should activate the TMO alt engine sounds before EAX to eliminate that conflict.

propbeanie 06-01-21 09:55 AM

If EAX has an engine sound, it will then overwrite your alternative sound. Just make a small "modlet" with "MyAltEngSnd (or whatever name) \ Data \ Sound \ AltEngSnd.wav (or whatever the file name)" and activate it last with JSGME. Do your experimenting in a SingleMission or something, if you're worried about possibly ruining a career, although it shouldn't. If you like it, keep it. If not, remove the "modlet" you created.

Mad Mardigan 06-01-21 11:09 AM

Quote:

Originally Posted by propbeanie (Post 2750641)
If EAX has an engine sound, it will then overwrite your alternative sound. Just make a small "modlet" with "MyAltEngSnd (or whatever name) \ Data \ Sound \ AltEngSnd.wav (or whatever the file name)" and activate it last with JSGME. Do your experimenting in a SingleMission or something, if you're worried about possibly ruining a career, although it shouldn't. If you like it, keep it. If not, remove the "modlet" you created.

propbeanie +1

uhm, yeah... what propbeanie said... :yep:

Did something a bit similar to that, what with fred's pre pearl start modlet... a bit of.. creative fidgeting about with it to have it work with 1 of the earlier on FotRS + vickers03 Interior modlet releases... happened to luck out off the rip.. can bet I'd not get so lucky yet again, on something like that... :D

M. M.

:Kaleun_Salute:


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