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Old 12-15-12, 02:41 PM   #1
the_frog
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Default [REL] J to Z class destroyers

Hello,

I released British A to I classes early 2012, now the J to Z (Ca) classes are ready to join them.

Except for the J, K, N class, the models represent the classes as first commissioned; later changes are not included. The J, K, N class comes as in 1940, since I like its appearance then best.

All ships have individual textures, except for the Ca ships. When commissioned, the varity in colour schemes was small.



Some comments on installing the package:
It will replace previous models, including stock J class, Jack410's L class, as well as GWX's Q and S classes. It will not replace GWX's N class. The N class was a repeat of the J & K class and so I did no separate model.

DL: http://www.mediafire.com/file/i5sjpi...Z_Class_mod.7z

Seachlight fix: http://www.mediafire.com/file/r6m31z...4xm/guns_UK.7z

The texture channel of the 3D models of two of the searchlight beams in the gunsUK.dat library file were wrong. Just copy the replacement file into SH3's library folder and overwrite the old one
Many thanks to kovall, whoi found the mistake.

Error in the documentation:
The ship_namers entries for the L&M class are wrongly given as:
EnglishNames.cfg: NDDMRiver=DD L&M class
GermanNames.cfg: NDDMRiver=Zerstörer L&M-Klasse

The corrrect entries are:
EnglishNames.cfg: NDDMClass=DD L&M class
GermanNames.cfg: NDDMClass=Zerstörer L&M-Klasse



All users of stock SH3, GWX, WAC, NYGM: error in sensor definition fieles:
Sensor definition files of all destroyer had the optical sensor set to "AII_Visual", which is only defined in LSH5 and CCoM. So, in all other versions of the game, the destroyers are virtually blind.

To fix,
- either open the "NDD_XYZ.sns" files in all respective subfolder of the Data/Sea/ folder with a text editor and replace "AII_Visual" by "AI_Visual"
- or replace the respective files by enabling the fix (DL below) with JSGME,
- or replace the respective files by copy and paste (my prefered style).


DL: http://www.mediafire.com/file/9c62ia..._visual_fix.7z


Good hunting -- the Frog
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Old 12-15-12, 02:48 PM   #2
Jimbuna
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Nice one
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Old 12-15-12, 02:59 PM   #3
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Awesome job the frog
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Old 12-15-12, 03:30 PM   #4
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Thank you.
Nice additions
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Old 12-15-12, 03:48 PM   #5
Sailor Steve
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Another great addition to SH3.
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Old 12-15-12, 03:53 PM   #6
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SSS
Good!
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Old 12-15-12, 04:35 PM   #7
JapLance
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Awesome job, the Frog. I was waiting for it since I saw the first pic.
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Old 12-22-12, 06:20 PM   #8
Sepp von Ch.
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Good work, many thanks the_frog.
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Old 12-27-12, 02:50 PM   #9
jaxa
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Maybe I'm blind as a child, but what exactly should I do for enabling this mod?
First of all enable by jsgme, but what next? What should I do with files Ship_names....cfg and where should I paste new entries in EnglishNames.cfg - at the end of all records?
Could somebody more clever than me explain it?
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Old 12-27-12, 03:57 PM   #10
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Quote:
Originally Posted by jaxa View Post
What should I do with files Ship_names....cfg
Copy and paste it into the Ship Names file in the SH3 Commander folder.

Or download the next copy of my Ship Names mod, due on January 1. It will be added there.

Quote:
and where should I paste new entries in EnglishNames.cfg - at the end of all records?
At the end is fine. As long as it shows up the game will find it.
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Old 12-27-12, 04:02 PM   #11
the_frog
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To enable, use JSME.

Ship_names.cfg needs editing by hand because all super mods plus the many private versions are rather different.

So, you are using GWX? Then the Ship_names entries for the J, L, Q, and S class should be already there. If yes, just enter the rest of the class names, e.g., at the end of the list. If not, enter also all missing ones.

Edit: sailor steve was faster ...
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