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#1 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hello,
I released British A to I classes early 2012, now the J to Z (Ca) classes are ready to join them. Except for the J, K, N class, the models represent the classes as first commissioned; later changes are not included. The J, K, N class comes as in 1940, since I like its appearance then best. All ships have individual textures, except for the Ca ships. When commissioned, the varity in colour schemes was small. ![]() Some comments on installing the package: It will replace previous models, including stock J class, Jack410's L class, as well as GWX's Q and S classes. It will not replace GWX's N class. The N class was a repeat of the J & K class and so I did no separate model. DL: http://www.mediafire.com/file/i5sjpi...Z_Class_mod.7z Seachlight fix: http://www.mediafire.com/file/r6m31z...4xm/guns_UK.7z The texture channel of the 3D models of two of the searchlight beams in the gunsUK.dat library file were wrong. Just copy the replacement file into SH3's library folder and overwrite the old one Many thanks to kovall, whoi found the mistake. Error in the documentation: The ship_namers entries for the L&M class are wrongly given as: EnglishNames.cfg: NDDMRiver=DD L&M class GermanNames.cfg: NDDMRiver=Zerstörer L&M-Klasse The corrrect entries are: EnglishNames.cfg: NDDMClass=DD L&M class GermanNames.cfg: NDDMClass=Zerstörer L&M-Klasse All users of stock SH3, GWX, WAC, NYGM: error in sensor definition fieles: Sensor definition files of all destroyer had the optical sensor set to "AII_Visual", which is only defined in LSH5 and CCoM. So, in all other versions of the game, the destroyers are virtually blind. To fix, - either open the "NDD_XYZ.sns" files in all respective subfolder of the Data/Sea/ folder with a text editor and replace "AII_Visual" by "AI_Visual" - or replace the respective files by enabling the fix (DL below) with JSGME, - or replace the respective files by copy and paste (my prefered style). DL: http://www.mediafire.com/file/9c62ia..._visual_fix.7z Good hunting -- the Frog Last edited by the_frog; 02-11-13 at 02:33 PM. |
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#2 |
Chief of the Boat
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Nice one
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#3 |
Watch
![]() Join Date: Dec 2011
Location: Warszawa
Posts: 19
Downloads: 38
Uploads: 0
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Awesome job the frog
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#4 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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Thank you.
Nice additions |
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#5 |
Eternal Patrol
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Another great addition to SH3.
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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SSS
Good! |
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#7 |
Stowaway
Posts: n/a
Downloads:
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We're not worthy, we're not worthy
![]() Awesome job, the Frog. I was waiting for it since I saw the first pic. |
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#8 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Good work, many thanks the_frog.
__________________
U-552 Tiger IDF |
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#9 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Maybe I'm blind as a child, but what exactly should I do for enabling this mod?
First of all enable by jsgme, but what next? What should I do with files Ship_names....cfg and where should I paste new entries in EnglishNames.cfg - at the end of all records? Could somebody more clever than me explain it? |
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#10 | |
Eternal Patrol
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Copy and paste it into the Ship Names file in the SH3 Commander folder.
Or download the next copy of my Ship Names mod, due on January 1. It will be added there. Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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To enable, use JSME.
Ship_names.cfg needs editing by hand because all super mods plus the many private versions are rather different. So, you are using GWX? Then the Ship_names entries for the J, L, Q, and S class should be already there. If yes, just enter the rest of the class names, e.g., at the end of the list. If not, enter also all missing ones. Edit: sailor steve was faster ... |
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