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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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All Modders,
Is there someone who can fix the blind Type IX Boats from the U-Boat Compilation? Ivanov Rus suggested using the following technique: "Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000 First disable mod with Jsgme I think it will work out" I cannot get S3D to work for me, not unusual. Is there someone out there willing to do this and upload to the Subsim Web Site Downloads section? I can't be the only one that would love to use the Type IX's. At present they are death traps incapable of seeing beyond 3000 yds on a clear day. Aircraft are invisible until they are actually making their bombing run. Thanks, David I See Post #9 below for a happy ending. Last edited by David I; 12-12-19 at 02:23 PM. |
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#2 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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here you go mate. https://mega.nz/#!vHQRXKoJ!EMLUAATQr...G5nNAYUGpvcrMc (you need to learn how to use S3D) |
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#3 |
Weps
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What mod(s) have this error? Have never seen this problem with the Type IX working fine in two careers with GWX3 and LHS.
-C |
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#4 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Areo 16 -
A million thanks!! Can't wait to get home and try it out! If it works can I ask Sailor Steve to put up on the Downloads portion of the Site? Again Thanks. ![]() David I Randomizer, The problem was with Ahnenerbe's brilliant and beautiful "German U-Boat Compilation". The Type IXB and Type IXC were short sighted. "Once they were blind, but now they can see!" David I |
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#5 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Spoke too soon. Fix didn't fix.
For those that use GWX, this is how bad/strange it can be. If you are familiar with Lorient Harbor, and what U-boat Kaleun isn't, when you set sail for a patrol you leave the slip and go up and hang a right at the U-Boat Pens. Usually there is a French Small Merchant anchored there. In Map mode, at night, you can get to within 300 meters from where the Merchant is usually anchored and not see it. If you go to the Bridge and scan to the right you can see it sitting there. Go back to map mode and it isn't there. Go back to the Bridge and there it is, go to UZO mode find it and lock on the Merchant and finally when you go back to map mode there it is. ![]() That can get you killed in the Atlantic vicinity. David I |
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#6 |
Bilge Rat
![]() Join Date: May 2019
Posts: 1
Downloads: 97
Uploads: 0
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https://www.mediafire.com/file/vw4rf...s_Fix.zip/file
Try this one, activate it as a separate mod in JSGME and make sure it is the last one (bottom of the list in JSGME). Best regards, https://www.mediafire.com/file/vw4rf...s_Fix.zip/file |
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#7 |
Gefallen Engel U-666
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xxxp!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#8 |
Sea Lord
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For the ones who use mep or olc install sensors last in jgsme list
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#9 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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I tackled SD3 again, figured it out, and changed the sensor data. It appears that everything is now working fine.
I followed the directions below and now I can see! Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000 First disable mod with Jsgme I think it will work out" Thanks everyone, particularly Ivanov Rus and Anvar for your help. David I |
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#10 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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![]() Quote:
![]() German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) Sensors Fix ![]()
__________________
![]() ![]() Last edited by Anvar1061; 12-17-19 at 01:07 AM. |
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#11 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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Does the fix xxxp posted works?
I ask because it is a more simple solution for a layman as me. I do not know what is s3d or how to open and edit a dat filhe from SH3. ![]() |
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#12 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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__________________
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#13 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > xxxp
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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