![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sparky
![]() Join Date: Apr 2006
Location: New Mexico, USA
Posts: 151
Downloads: 20
Uploads: 0
|
![]()
Some nice snapshots from Nihilcat not only show some great artwork, but interesting information regarding what is used to calculate the visual, radar and sound characteristics of your sub and environment:
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
Great stuff 😊
|
![]() |
![]() |
![]() |
#3 |
Sparky
![]() Join Date: Apr 2006
Location: New Mexico, USA
Posts: 151
Downloads: 20
Uploads: 0
|
![]()
Yeah, shadow zones ftw! Now to be able to find them lol....
Thanks DWS! ![]() |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
|
![]()
Just a technical note. I think they have it the wrong way around.
Shorter wavelengths make it easier to pick up smaller items.. it's the longer wavelengths than cannot pick up the smaller items. The transmission power and receiver sensitivity determines ability to pick up at longer ranges. So when they say shorter wavelengths not detecting, are they talking about transmission power and receiver sensitivity which make little sense.. whereas longer wavelengths make more sense. ![]() |
![]() |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
|
![]()
yeah I really like that there is alot of little stuff you have manual control over, that was automated in Silent hunter.
I'm wondering about trim and depth keeping, but that is probably quite automated as it was PITA IRL. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|