![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
|
![]()
I blew off the dust from my copy of SH5. I really loved this game despite all the flak it got.
Anyway, I'm finally remembering how to get torpedos to their target, but they won't explode! I'm firing from a reasonable range, hitting at almost 90 degrees to the hull, and set them to magnetic detonation. But they just bounce off and keep moving in a different direction. What's the deal? How do I fix this bug? |
![]() |
![]() |
![]() |
#2 |
Growing Old Disgracefully
|
![]()
Hi E
They are called duds, and there were plent of them early in the war. Magnetic fuses were very unreliable especially on the G7e torpedoes and in the game they will often detonate before they reach the target. Sometimes it can pay to hit the target at less than 90 degrees so there is not a direct severe impact. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#3 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
|
![]()
Thing is, I have duds turned off. Also, 90% of them are duds, which IIRC, is way more than normal for this game. I'd try a fresh install but Ubisoft abandoned this game and doesn't even let me redownload it.
|
![]() |
![]() |
![]() |
#4 | |
Scurvy Dog of the Deep
|
![]() Quote:
Target is too close not allowing torp to arm around 800+/- metre is about right maybe a little closer Torp "Glances/Bounces of target hull if angle is too far off 90deg angle no less than 60deg has been suggested by most Torp set to Magnetic . Better to set to Impact as previously explained Torp set to run too deep missing hull Torp set to run too shallow combined with hit dead square on has less chance but only slightly Sub in shallow water torp hitting seabed Torp hitting hull low glancing off where is is at it most extreme curve You missed the target ! ! ! ( Try F2 Key to Follow torp to target with ext Camera) Observe what's going on 90% dud is way too high as you say, I find with the early type Torps set to Impact Detonation rarely fail and defo. less than 1 in 10 also most Merchant ships and Destroyers go down with 1 Good hit Re-installing game prolly won't fix cause there could be another issue but I can't think of any just now. I assume you are using Manual TDC ? You could record and upload Video if you are still stuck, need to show all setting AOB Speed Firing /Gyro etc and camera follow to target would help Regards - Simon
__________________
|
|
![]() |
![]() |
![]() |
#5 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
|
![]()
I mean, if I turned duds off in the realism settings, shouldn't I never get them?
|
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() |
![]()
Before you guys waste some more time trying to find out what is going on, note that in vanilla SH5 everything is broken, and this is probably true for torpedoes as well.
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
![]() |
![]() |
![]() |
#7 | |
Scurvy Dog of the Deep
|
![]() Quote:
You are mixing up the Realism ( Torpedo Dud ) settings with the Magnetic / Impact Settings they are 2 different things, Turning off duds Probably may help What you are looking for is the HUD where you see the Fire Button and the Tubes 1 -4 just below you see a small switch labelled Pistol it has 2 positions for "Magnetic" and "Impact" Detonation . The Magnetic is very unreliable you will even get the odd message from BDU about incidents/Premature Detonation ETC and it mentions it in one of the loading Screens You will have much more success with the Impact Setting Your Video was helpful too, you are firing at ships moving away from you at speed, that really will not help . From what I can see you are firing way too late. You need to take into account the Speed Distance and Course the target travels An ideal Scenario would be your sub on a course 90 deg to the Target ship at a distance of 800m - 1k ( At the point the ship is about to cross infront of you). You would fire when it was say bearing +30 *thru your scope ( Depending on target speed ) the torp would hit the ships hull roughly 90deg on if the ship was travelling at Medium speed . * A very Approximate example I recommend you watch one of the excellent You Tube vids on the Subject "Manual TDC" and maybe read up on how to find " Firing Targeting Solution " It all takes a little practise you will soon get the hang of it Kindest Regards Simon ![]() WOLVES OF STEEL MEGAMOD"
__________________
Last edited by Cyborg322; 10-19-17 at 07:59 PM. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|