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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Made on V1.2 stock files, includes two versions, 30 meters, and 60 meters.
Stock is 18 meters. http://hosted.filefront.com/Redwine |
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#2 |
Engineer
![]() Join Date: Mar 2007
Location: I think I'm lost?
Posts: 206
Downloads: 4
Uploads: 0
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I've heard this improves under water frame rates, is this true?
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![]() "YES! Everything I do is a surprise! EVEN TO ME!" ![]() "Laws are like sausages, it is better not to see them being made." ~Otto von Bismarck "I thought so little, they rewarded me by making me the ruler of the Queen's Navy." ~Sir Joseph Porter (HMS Pinafore) |
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#3 |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
Posts: 118
Downloads: 7
Uploads: 0
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Thank you Redwine.
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#4 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
Quote:
![]() Last edited by Redwine; 04-19-07 at 05:43 PM. |
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#5 |
Weps
![]() Join Date: Nov 2004
Posts: 355
Downloads: 33
Uploads: 0
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Excellent work thank you very much.
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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#6 |
A-ganger
![]() Join Date: Apr 2005
Posts: 76
Downloads: 40
Uploads: 0
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Thanks, very nice.
Dragon |
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Where can i download the hitman mod ?? :hmm:
now I am looking for remove the little crew like ants on the decks of big japanese and us warships like if it was a passenger liner. I can live without this because are very difficult to see in the reality through the scope, also could be dangerous stay outside during a big gun combat .
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#8 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#9 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
![]() My memory failed. ![]() I fixed the mistake above... sorry. |
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#10 | ||
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#11 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#12 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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Regarding this mod...
The big advantage the 30M has over the 60M, is the 'draw in' problem. With the clearer 60m, you can se the rock and plant objects magically appear which is a major problem (read...'immersion killer'). The 30m seems just about right to conceal the draw in. Has anyone found the file that controls the draw in distance so that it could be increased to accommodate the 60m version? Please and Thank you.
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#13 |
Stowaway
Posts: n/a
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Great mod
![]() Redwine would you please write what value you have made changes to so i can change them my self on my modded Scene.dat file. |
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#14 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Sorry for no ask before, returning home yet now from a travel from europe...
Let me to rest a little bit and will be right here... ![]() |
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#15 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
It works on surface objects, may be the same factor controls the underwater objects.... ![]() |
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