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-   -   [REL] Improved Underwater Visibility Stage 2... (https://www.subsim.com/radioroom/showthread.php?t=112431)

Redwine 04-18-07 08:07 PM

[REL] Improved Underwater Visibility Stage 2...
 
Made on V1.2 stock files, includes two versions, 30 meters, and 60 meters.
Stock is 18 meters.

http://hosted.filefront.com/Redwine

GoldenEagle8 04-18-07 08:36 PM

I've heard this improves under water frame rates, is this true?

BBury 04-18-07 08:45 PM

Thank you Redwine.

Redwine 04-19-07 07:11 AM

Quote:

Originally Posted by GoldenEagle8
I've heard this improves under water frame rates, is this true?

I think so not... those are the Hartmann tweaks wich removes plancton, rocks, plants, and fog.

Quote:

Originally Posted by BBury
Thank you Redwine.

:up: You are wellcome.

flyingdane 04-19-07 08:42 AM

Excellent work thank you very much. :yep:

U56_Dragon 04-19-07 03:11 PM

Thanks, very nice.
Dragon

Hartmann 04-19-07 03:25 PM

Where can i download the hitman mod ?? :hmm:

now I am looking for remove the little crew like ants on the decks of big japanese and us warships like if it was a passenger liner.

I can live without this because are very difficult to see in the reality through the scope, also could be dangerous stay outside during a big gun combat .

Redwine 04-19-07 05:41 PM

Quote:

Originally Posted by Hartmann
Where can i download the hitman mod ?? :hmm:

now I am looking for remove the little crew like ants on the decks of big japanese and us warships like if it was a passenger liner.

I can live without this because are very difficult to see in the reality through the scope, also could be dangerous stay outside during a big gun combat .

I think so he dont made a mod, he wrote instruction about how to do it erasing or renaming some files. But not remember where.....

Redwine 04-19-07 05:45 PM

Quote:

Originally Posted by Hartmann
Where can i download the hitman mod ?? :hmm:

now I am looking for remove the little crew like ants on the decks of big japanese and us warships like if it was a passenger liner.

I can live without this because are very difficult to see in the reality through the scope, also could be dangerous stay outside during a big gun combat .

Sorry Hartman, y wote above by recall, i confuse Hartmann by Hitman... :oops:

My memory failed. :oops:

I fixed the mistake above... sorry.

Hartmann 04-19-07 09:46 PM

Quote:

Originally Posted by Redwine
Quote:

Originally Posted by Hartmann
Where can i download the hitman mod ?? :hmm:

now I am looking for remove the little crew like ants on the decks of big japanese and us warships like if it was a passenger liner.

I can live without this because are very difficult to see in the reality through the scope, also could be dangerous stay outside during a big gun combat .

Sorry Hartman, y wote above by recall, i confuse Hartmann by Hitman... :oops:

My memory failed. :oops:

I fixed the mistake above... sorry.

Donīt worry about this Redwine :up: :rotfl:

Redwine 04-20-07 06:57 AM

Quote:

Originally Posted by Hartmann
Donīt worry about this Redwine :up: :rotfl:

So sorry ! :up:

MONOLITH 05-15-07 11:10 PM

Regarding this mod...

The big advantage the 30M has over the 60M, is the 'draw in' problem. With the clearer 60m, you can se the rock and plant objects magically appear which is a major problem (read...'immersion killer').

The 30m seems just about right to conceal the draw in.

Has anyone found the file that controls the draw in distance so that it could be increased to accommodate the 60m version?

Please and Thank you.

Mav87th 05-15-07 11:44 PM

Great mod :up:

Redwine would you please write what value you have made changes to so i can change them my self on my modded Scene.dat file.

Redwine 05-16-07 06:59 AM

Sorry for no ask before, returning home yet now from a travel from europe...

Let me to rest a little bit and will be right here... :up:

Redwine 05-16-07 09:57 AM

Quote:

Originally Posted by MONOLITH
Has anyone found the file that controls the draw in distance so that it could be increased to accommodate the 60m version?

Please and Thank you.

May be the LOD factor ?

It works on surface objects, may be the same factor controls the underwater objects.... :up:


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