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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
Uploads: 0
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I had a bit of an idea (Yes, I DO get them from time to time. No one said they're good ones though) the other day.
I have not seen any games out there where you play as the destroyer captian in real time, hunting down the u-boats attacking your convoy. Atlantic Fleet was as close as I got. I was thinking, maybe, MAYBE, if we could get a team together with a literal metric-arse load of time and computer knowledge, we could start putting something together. I know it would be amazingly time-consuming and that we all have a life (Well, maybe you guys), but I honestly think something like this would be interesting. I have a few details, but I wanted to get a reading on what everyone thinks first.
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"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#2 |
Let's Sink Sumptin' !
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It's a bit dated, (2002) but wasn't Destroyer Command also a game where you played a DD captain in real time?
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#3 |
Gefallen Engel U-666
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yup and I'm still playing it! Both European and Pacific theatres on my Windows 98 computer.
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
Uploads: 0
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Ahhh. Thank you.
If you could, what is the play like? I'd like to know so I can compare it to my ideas. I was thinking something along the lines of SHIII style. Does it have that?
__________________
"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#5 |
Gefallen Engel U-666
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A little hokey in the graphic but ruthless AI and no mistakes allowed. Even a wounded Heinkel has crashed into me and sunk me. I particularly enjoy the gunnery against opposition vessels. I rate a solid b- and have not survived a career intact. https://en.wikipedia.org/wiki/Destroyer_Command
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6 |
Navy Seal
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I have destroyer Command as well. It wasn't bad for it's time. If I remember right, it could interface online with those playing Silent Hunter 2 to give it a more dynamic gameplay. It did give a fairly good representation of how destroyers and U-boats played cat and mouse.
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#7 | |
Eternal Patrol
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There was a consistent problem with time lags. After a half-hour of play you would find yourself running behind or ahead of other players. When one member complained that this never happened with the original stock games, someone replied "That's because the modified version is more stable. Under the original stock games you never saw a time lag because as soon as it started the game would drop you and you'd crash out." But still, it was a lot of fun.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Lucky Jack
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#9 |
Navy Seal
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Considering the indie crap you can find on Steam greenlights and early acceses, a dedicated team of visionaries, fans and skilled programmers can deliver a decently good game without the need of large publishers.
Subsim is a good information hub should such a project start, lack of a publisher means there's no time pressure and investors demanding blood and an unlimited amount of period and equipment knowledge. I mean, look at all the moders here. Working on a game that was probably not meant to be modded. All we need to do is build a mod suporting platform and sell it afterwards. But personaly I can't really help. Can't programme, can't draw graphics... I can garden though ![]() |
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#10 | |
Navy Seal
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Thanks for the input. I didn't have much time to work with it so I didn't know if the information was correct. I thought there might be issues with time lags with people having different speed connections. It sounds like it was a lot of fun. I'm sorry I missed all that. ![]() How did you consider the gameplay just playing against the computer ? |
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#11 | |
Eternal Patrol
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That said, it was still quite limited in the replay department, since you knew what was going to happen every time.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Born to Run Silent
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Yeah, like Steve said. It was a decent title, limited replay, and little less polished than what we would come to expect after SH3. Worth adding to the collection and playing, heck, like you said, there aren't many alternatives.
I get nostalgic when I see DC and SH2, those were the breakthrough games for me as a "journalist". I wrangled a phone interview with Rick Martinez, the Producer at the time. Exclusive! Wow, that was cool. And as time went on, I was sent beta copies of DC, but not SH2. Other members of SSI would confide in me details about Aeon missing their milestones for SH2 (Ultimation was making DC). Then SSI released Aeon, and assigned the game to Ultimation, with Troy Heere spending 18 hours a day writing code for SH2 to catch it up to DC. And then SSI was sold, and then sold again, and the games kept getting pushed back further and further ![]() Man, I wish I could relive those days. ![]()
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SUBSIM - 26 Years on the Web |
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#13 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
Uploads: 0
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It looked nice, but from what I could find, it didn't appear to have convoy escort missions in there.
I was thinking something like SHIII, where you recieve orders to get a convoy from point A to point B, or you run hunter-killer patrols. The renown you recieve is a fraction of the amount of tonnage you get safely to port and also depending on your performance at sea. Renown earned would be used as we do now: buy engine upgrades, weapons systems upgrades, radar equipment, etc, as they become available. And, if it were at all possible, I'd want to petition Ubisoft for permission to buy a copy of the SHIII game engine, as a good majority of us are intimately familiar with it, and, were this to become a thing, it would provide players a familiar feel to the game.
__________________
"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#14 | |
Starte das Auto
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#15 |
Dipped Squirrel Operative
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![]() A groundbreaking FPS from the perspective of an actual tree. The next level of plant-based gameplay: A complete overhaul with an amazing new feel. Features: - DirectX 11 Support - Next Generation Graphics and Models - Amazing new GUI Menu - Loads of Trees - Real forest sounds - Therapeutic Realism - Oculus Rift Support Here are some reviews: Lord_Fubar: "Playing this game made me so euphoric I entered a higher plane of existance, I am now one with the universe. 10/10" Laclica: "such tree much leaf wow 10/10" There will be a rainforest add-on. Some people have complained about a red triangle though, which spoils the effort to manure the forest manually. ![]() Next step: Mountain simulator.
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>^..^<*)))>{ All generalizations are wrong. Last edited by Catfish; 05-30-16 at 05:43 AM. |
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