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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jan 2015
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Hello my fellow captains. This is probably old news, but I wanted to say that you shouldn't be afraid to use the "Q-Tip".That's what I call it.
![]() I loaded two in my tubes. I fired them both at a Fubuki destroyer that was looking for me, though she hadn't discovered me. She was doing 11 knots and meandering around. The range was about 2450 yards. They took a long time to get to her. about 5 minutes, but both hit her and she sank. I'm curious to experiment some more with them at more acute angles and less desirous firing positions. If anyone has some interesting experiences with the Mk 27's, I'd be happy to hear about them. Happy hunting! Jeff Last edited by SeaviewSkipper; 01-20-15 at 10:45 AM. |
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#2 |
Sparky
![]() Join Date: Feb 2014
Location: Auckland, New Zealand
Posts: 156
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I read something about this torpedo in this forum comparing it to a hand grenade.
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#3 |
Loader
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A hand grenade? How so? A hand grenade can't follow its target around like the Q-Tip can.
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#4 |
Rear Admiral
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Depends what mods you use....it's basically worthless with most supermods. It was designed to disable props of smaller excorts... and with most mods, you're lucky to get that....I have used them at times to finish off a merchant, even a warship that was still making speed, but very damaged.
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#5 |
Helmsman
![]() Join Date: Dec 2014
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Playing: Windows 10 - Steam - Silent Hunter 4 v1.5 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 SCAF for RSRDC v502_2.0 IJN_Radar_Fix_2 ![]() |
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#6 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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I have used them plenty of times. I really enjoy using them.
I hit a battleship once with a bow on bow shot. I finished her off with MK 14's as her bow was dipping below the waterline while she slowed. I pretty much dove underneath it to maximum depth to escape the escorts. I have noticed in storms the surface ships will slow down and they can be effective in that manner. I once used them on the Yamato in a typhoon where my only shooting bearing was the radar. I had hit it with three MK 14's which slowed it down allowing the cuties to add three more hits into her. It came to an all stop and I circled around finishing it off with more MK 14's.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#7 |
Loader
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HaHaHaHa. Very cool. Yeah, despite the "haters", I think the Q-Tips have some real value in certain situations. Attacking a destroyer that's aggressively pursuing you by firing one or two from the stern tubes while diving definitely comes to mind, as "Spraug" said.
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#8 | |
Rear Admiral
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Once, for the heck of it, I loaded 10 cuties. I've reworked crew ratings and scripted in some convoys that actually hug the China coast later war. With the escorts with elite ratings, these are dangerous to go for. So I launched 10 cuties at a slow group from far away and ran. I think damn near everyone hit, the results, one merchant hit with 2-3 slowed to 1 kt.....Just not worth it.... Now, when playing stock, they had a hell of a unrealistic punch........
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#9 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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Here is my mod list:
Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Improved Ship Physics 2.6_TMO_RSRDC TMO_Visuals_for_RSRDC Fixed_CD_sonar_RSRDC Classe_Balao_CamoTri Pacific Sound Mod Nav Map Make-Over v2.1 NMMO Airbase Add-on NMMO v2.1 Patch 1 with AB NMMO Maps Add-on NMMO Pre Pearl Harbor Career Start Add-on NMMO Reverse Ocean Colors Add-on Less Plankton 1.2 The cuties work decent enough
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#10 |
Best Admiral in the USN
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Nice in theory bad in actual practice is how I describe the Cutie. Never use it myself and stick to my standard loadout for the war. MK 14's early war with a couple MK 10's for those targets you don't want a dud torp for. Then when the electric torps come into being that's what I switch to until the hydrogen powered torps with the larger warheads become available upon which I switch to them.(I modded it so they cost way less renown to buy)
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#11 |
Captain
![]() Join Date: Mar 2008
Posts: 547
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I cheat!
Here's my mods for TMO 2.0: US Medals Fix II Radio Rak-7 Websters Elimate Floating Planton for v 1.4 and 1.5 Websters No Crew Fatigue for v 1.4 and 1.5 Websters Upgraded Deckgun for v 1.5 Trigger Maru Overhaul 2.0 Extra Ammo Mod Nesgeis Range Ring and Bearing Line Mod 600 Slightly Subneuclear Mark 14 and Cutie tench class mod Cutie speed increased to 24 knts and range increased to 10,000 yds. |
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#12 |
Stowaway
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it was about the explosive force being weak but under water the explosion is concentrated and confined to a small area so you don't need a lot explosive in the warhead to put a hole in a DD. now a BB might be different
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#13 | |
Loader
![]() Join Date: Jan 2015
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#14 | |
Loader
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#15 |
Rear Admiral
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TMO {Trigger Maru Overhauled} is what we call a super mod. It contains numerous smaller mods tweaked to work together, plus many changes by the maker himself. Basically what you get is much tougher AI and a more realistic game. Basically everything is better, numerous bug corrections, etc. Also, graphics are highly improved. Many complain it to be too hard, but once you learn it, not hard at all....unless you make stupid mistakes.
RSRD is a traffic mod that can be used with most supermods. Basically it redoes the traffic campaign to almost perfect historical traffic. The stock game basically spawns traffic anywhere at anytime, RSRD will spawn it correctly at the right port, basic correct path and despawn it again at port. Almost every battle is included...
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