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Old 01-22-14, 12:29 PM   #1
Atis003
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Will the type IX and type II be playable?

The stats are already modded in the game for the type IX, as far as i know, but what is the problem with the external model?
With GR2 Editor/Viewer modders can add 3d models to the game and there is already a type II model, why isnt these subs playable then?
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Old 01-22-14, 02:07 PM   #2
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The stats are already modded in the game for the type IX, as far as i know, but what is the problem with the external model?
With GR2 Editor/Viewer modders can add 3d models to the game and there is already a type II model, why isnt these subs playable then?
IX and XXI are playable as far as depth, speeds, range and torpedo loadout goes. Graphically it is still the VII type. Loadouts may not show up fully especially when moving torpedoes around at the bunker, but will be fine when you start mission.

Links at bottom of this Open horizons link. Fromhell's links at bottom of thread are non-Open Horizons related.
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Old 01-22-14, 03:25 PM   #3
Atis003
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IX and XXI are playable as far as depth, speeds, range and torpedo loadout goes. Graphically it is still the VII type. Loadouts may not show up fully especially when moving torpedoes around at the bunker, but will be fine when you start mission.

Links at bottom of this Open horizons link. Fromhell's links at bottom of thread are non-Open Horizons related.
But the IX types have 2 torpedo tubes at back, i doubt that can be modded in only by modifying the stats, i modded sh3 & 4 and it wasnt enough there, torpedoes can not come from nowhere.

And IX is bigger with a VII submarine exterior isnt it unrealistic? I mean explosions, shells not reaching the hull as it should be with the much bigger u-boat.

I just dont understand why the exterior cant be changed, type II is already in the game!
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Old 01-22-14, 03:30 PM   #4
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With GR2 Editor/Viewer modders can add 3d models to the game and there is already a type II model, why isnt these subs playable then?

I mean explosions, shells not reaching the hull as it should be with the much bigger u-boat.

I just dont understand why the exterior cant be changed, type II is already in the game!
Ubisoft ended further development by the programmers for a project that was not finished. That is why things do not work as they should. Money.
Time and understanding of how things work for us volunteer modders. That is how most of us have learned. Helping one another, a desire of one or more persons to work on a problem that bugs them. Please volunteer your time to use the GR2 Editor/Viewer.

Shells and explosions I believe are done by something called ??collision or damage spheres??. vdr1981 did a great job with reworked submarine damage for the VII. Perhaps he can simulate IX damage somehow, too. Ask Gap, too, who is a wealth of knowledge across many features of the game.

We all hope modders can change this someday with the time they have for II, IX or XXI subs, too.

Last edited by Mikemike47; 01-22-14 at 03:47 PM.
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Old 01-22-14, 03:49 PM   #5
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I follow the modding topic for a while and its impressive what they done so far. I know they added new models to the game and there is at least 2 interior model to the type VII, so this is why i dont get it why its not possible to add new sub exteriors.
I made an oath to myself: as long as there is no real type IX modded in im not going to play sh5, im gonna regret this, arent I?

Only moddifying the damage system wont be enough, because of the different shape, stern torpedo tube number.
http://img71.imageshack.us/img71/5215/image0065an.jpg

I know the game engine always limits the possibilities, but there has to be a way.
I heard that the GWX team helped to create sh5, is this really true?
Im pretty sure that someone know the answer from the developers, maybe with dll injection.

Last edited by Atis003; 01-22-14 at 04:09 PM.
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Old 01-22-14, 04:04 PM   #6
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Yes i follow the modding topic for a while and its impressive what they done so far. I know they added new models to the game and there is at least 2 interior model to the type VII, so this is why i dont get it why its not possible to add new sub exteriors.
I made an oath to myself: as long as there is no real type IX modded in im not going to play sh5, im gonna regret this, arent I?
So, what's wrong with type VII?
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Old 01-22-14, 04:09 PM   #7
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I made an oath to myself: as long as there is no real type IX modded in im not going to play sh5, im gonna regret this, arent I?
Not at all! " All men lie when they are drunk, in love (with Uboats?) or running for office!"-Shirley MacClean as amended slightly for . Welcome aboard on your first official day of posting Atis003!
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Old 01-22-14, 06:15 PM   #8
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I heard that the GWX team helped to create sh5, is this really true?
No.
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Old 01-22-14, 06:27 PM   #9
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Im pretty sure that someone know the answer from the developers, maybe with dll injection.
IIRC, TDW talked about dll injection. Maybe it was in his [TEC] SH5.exe patches to fix bugs and add functionality thread.
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Old 03-14-14, 04:37 PM   #10
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I made an oath to myself: as long as there is no real type IX modded in im not going to play sh5, im gonna regret this, arent I?
Honest answer to your question. YES you are going to regret it. You can us the "sort of. IX BOAT MOD v1a" mod to simulate fuel and range, and also torpedo amount carried. But no, no 2 aft torpedo tubes, and visually it's a VIIC/41. Someone was working on a Type IX for SH5 but no word on what's happening with it as far as I know. It might have been TDW, but I can't remember if it was or not.

Thanks Taylor. In mind I thought that was the case, but had to ask anyway. I wonder if there'll be a problem, if I ever get that far, with the IX mod I'm now using from the start of my campaign.
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