![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
When I attempted to use SetKeys on my laptop to make the game more playable, it did not work correctly, so I investigated the cause and released a correction for GWX 3.0. I have tested it on my laptop and have had a couple of others test it and it appears to solve the problem
Here is the Readme: This modification is in no way supported by the GWX development team and any questions should be directed to me at SubSim SHIII forum. A while back, Cavalier889 developed and perfected Set Keys and supported it through version 1.3. He no longer monitors the program, so I have adapted the program to work with SHIIIGWX 3.0 Gold. I have in no way altered the SetKey1.3 program. After GWX 3.0 Gold I attempted to set a group of keys to suit my install, but failed. I found that the number of keys needed to be increased. After you backup the file, you need to open the command_en.cfg file in Ubisoft\ ShilentHunterIII\data\cfg\command_en, and change the following lines: [Commands] CommandsNb=500 to CommnadsNB=600 MaxKeyCommandsNb=190 to MaxKeyCommands=350 Save and close the file. For those who do not want to fiddle with the files in SHIII, I have included a JSGME folder to place in your mod folder in the SilentHunter directory. Activate the mod and then run Set Keys. If you no longer wish to have the modified key layout in your game, deactivate the mod, and the original files will be restored. Your modified folder in your JSGME mod folder will now contain your changes and if you reinstall it, your key changes will be restored. For those who do not wish to run JSGME, I have included a file to replace your command_en file with the modifications. irish1958 January 17, 2009 Link: http://www.mediafire.com/?sharekey=6...018c8114394287
__________________
Irish1958 ![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|