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Old 01-09-15, 03:45 PM   #1
pdiddy
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Default TDC on attack map

So when I play the German side, I can tweak my solution on the attack map with the displayed TDC dials. When I play a U.S. sub, I have to switch back to one of the scopes and then switch back to the map to check. Is it possible to mod the game for TDC input on the attack map for Fleet Boats?
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Old 01-13-15, 04:31 PM   #2
pdiddy
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Default Anybody?

I guess I'm asking if there is a mod that has the TDC input dials (top right of the screen) on the Attack Map.
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Old 01-13-15, 10:13 PM   #3
TorpX
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As I recall, they are on the attack map.

RFB limits map contacts, so the attack map has no real function in RFB. AFAIK, you can use the TDC inputs on the attack map, in other mods without problems.

What version of the game are you playing?
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Old 01-14-15, 12:01 AM   #4
Sniper297
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No, he's talking about the stadimeter/speed/AOB gadget that's the pullout on the upper right of the periscope/TBT screens. Attack map has the torpedo tube status (lower right) and PK/torpedo settings (left) displays, but no AOB/stadimeter/speed input gadget. Never heard of a mod for one, seems to me it would be more complicated to use anyway.

One thing the fleet boats had that the U boats didn't was the Position Keeper, click that button to turn it red and it will keep track of where the target should be when the scope is down - assuming no heading or speed changes. Periodic updates need to be done from periscope observations, and of course if the target is zigzagging the Position Keeper is completely useless.
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Old 01-14-15, 12:17 AM   #5
TorpX
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Quote:
Originally Posted by Sniper297 View Post
No, he's talking about the stadimeter/speed/AOB gadget that's the pullout on the upper right of the periscope/TBT screens.
Ah, ok.

Well I don't see how that can be put in, since the stadimeter is useless without a view of the target.


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Old 01-14-15, 02:09 AM   #6
Sniper297
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Agree. I suppose you could change the speed and fine tune the AOB using the outline of the target (assuming map contact updates on) but that would require the standard map's protractor as well. What I'm puzzling over is how it could be useful for anything, but then again I usually use auto targeting anyway.
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