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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Jan 2012
Posts: 45
Downloads: 225
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Whilst attempting to activate my mod list from Sobers Mega Mod I am encountering this error message. Can anyone decipher it please.
X Access Violation at address 004823AC in module JSGME.exe. Read of address 00000004. |
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#2 |
Ocean Warrior
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Try to reboot OS.. if it won't help try to redownload JSGME..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Reason: http://www.subsim.com/radioroom/show...&postcount=147 Reboot or redownload is unnecessary. Look for the modlist name you are activating, usually *name*.mep. My *.mep files are in the My Documents folder. Open up the *.mep file with notepad, wordpad, or some other text editor. The error you have is caused by two things. Same mod name listed more than once in *.mep file. Delete one and save *.mep file OR A blank space between mods. Delete space and save mod. Try reactivating modslist by JSGME now. |
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#4 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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#6 |
Sailor man
![]() Join Date: Jan 2012
Posts: 45
Downloads: 225
Uploads: 0
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Just tried again and on the understanding that Mike meant no spaces between the individual mod titles and/or spaces after the individual mod titles I've received the same error immediately after the SH5_7A_Conning_Fix mod has been listed as activated in the attached mod list.
I may well of screwed the mod list order up but I think it's all in the right order. |
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#7 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#8 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Next, try this.
(I had go this route when I was disabling lots of mods. My computer was crunching away, 25% usual CPU load for JSGME, and then ![]() ![]() So bottom line when all else fails: Check by using JSGME and disable all your mods. Nothing should be left behind in "Your drive letter:\Silent Hunter 5\MODS\!BACKUP folder." Nothing should be left behind in "Your drive letter:\Silent Hunter 5\MODS\!INSTLOGS" folder Try to enable your modlist again. If it does not work try a similar fix, like what happened to me for power outage issue, shown below. Look for JSGME.ini in "Your drive letter:\Silent Hunter 5\MODS\JSGME.ini". Open up the JSGME.ini file with notepad, wordpad, Word or some other text editor. Wordpad works well for me since it keeps formatting, low resource usage, but powerful enough. It should look like something what is below. Mod names can be different. Code:
[DEPENDANCIES] SteelViking's Interior Mod V1.2="SteelViking's Interior Mod V1.2.2 Patch""Fuel Gauge WoGaDi_SteelViking's Interior""sobers multi color mod V5""DynEnv v2.9 - 1. Main Mod""DynEnv v2.9 - 9. Sobers Best Ever Tweaks""Pascal-sh5-Crew-Uniforms""Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix""R.E.M_by_Xrundel_TheBeast_1.2""sobers Lights Cfg V5 SH5""sobers Depth of Field V6 SH5" [MODS] Accurate German Flags=1 RemoveLogoIntroTheDarkWraith=2 sobers game loading tips V8 SH5=3 DBM Background Video=4 sobers green spinning thing SH5=5 SMission - D-Day Landings=6 Grossdeutscher Rundfunk=7 U-Boat Watch Crew Routine SFX=8 Retry your modlist. |
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#9 |
Sailor man
![]() Join Date: Jan 2012
Posts: 45
Downloads: 225
Uploads: 0
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Thanks Mike, it's 01:00 here and I've a big day tomorrow so I'll try your fix tomorrow evening.
Ian |
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#10 | ||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Quote:
Your eyes can be playing tricks on you when you become overtired. It has happened to me where I swear everything looked the same. Using SH5_7A_Conning_Fix as an example, 1) I have copied that name from the *.mep file. 2) Went to the folder structure in Silent Hunter 5\MODS 3) used the Rename command for the folder of SH5_7A_Conning_Fix. Performed paste command for SH5_7A_Conning_Fix. 4) Solved my JSGME problem. Check all other names and see. Name error could be anywhere after SH5_7A_Conning_Fix. JSGME might not state the correct error since it is moving/enabling/disenabling mods so fast. Last edited by Mikemike47; 08-16-13 at 11:11 PM. |
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#11 |
Sailor man
![]() Join Date: Jan 2012
Posts: 45
Downloads: 225
Uploads: 0
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Mike thank you. I'm dead on my feet at present so I don't trust my eyes. It's the same tomorrow (who said hobbies are restful!
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#12 |
Medic
![]() Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Howdy. Had the same issue, and it was a space after a file, as mentioned
Thanks guys! |
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