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Old 06-18-13, 12:24 AM   #1
Bubblehead1980
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Default Wakeless Mark 16...can anyone with the knowledge do this?

Asked this before and someone generously removed the wake.However the AI still spotted the torpedoes even with the wake gone, assuming the computer allows them to detect all torpedos except Mark 18 electric and Cutie homing torpedoes. Question is, could a Mark 16 be made so it is treated like a Mark 18 and has no wake? This would really make the torpedo worth the cost, more powerful, great range and wakeless(as it was in RL from what ive read) Anyone with the knowledge willing to do this?
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Old 06-18-13, 04:46 AM   #2
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Wasn't the mark 16 a modified mark 14? - As I understand it it was still steam powered. On a related note though, does anyone know if there's any reliability advantage to using it?
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Old 06-18-13, 09:34 AM   #3
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Not realistic but if you wanted a better torpedo .... run a U-boat LOL

There were wake-less torpedoes used as early as 39 by the Germans.

The Mark 16 was never used during world war 2 but it did remain in service from 45 to the mid 70's. Only 1700 hundred were produced.

Also the Mark 16 was not steam but H2O2 driven.


======================================


Ship Class Used OnSubmarines
Date Of Design 1944
Date In Service 1945
Weight Mod 0: 3,895 lbs. (1,766 kg) , Mod 1: 3,922 lbs. (1,799 kg)
Overall Length 20 ft 6 in (6.248 m)
Explosive Charge Mod 0: 1,260 lbs. (572 kg) TPX, Mod 1: 960 lbs. (435 kg) HBX
Range / Speed, Mod 0: 7,000 yards (6,400 m) / 46 knots, Mod 1: 11,500 yards (10,500 m) / 46 knots
Power Hydrogen Peroxide (Navol) turbine
Guidance Mark 12 Mod 3 gyro

Notes: A high-performance but high-cost torpedo. Not used during the war but it remained in service until the mid-1970s. 1,700 produced.

http://www.navweaps.com/Weapons/WTUS_WWII.htm




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Last edited by merc4ulfate; 06-18-13 at 10:29 AM.
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Old 06-18-13, 01:56 PM   #4
Bubblehead1980
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Quote:
Originally Posted by merc4ulfate View Post
Not realistic but if you wanted a better torpedo .... run a U-boat LOL

There were wake-less torpedoes used as early as 39 by the Germans.

The Mark 16 was never used during world war 2 but it did remain in service from 45 to the mid 70's. Only 1700 hundred were produced.

Also the Mark 16 was not steam but H2O2 driven.


======================================


Ship Class Used OnSubmarines
Date Of Design 1944
Date In Service 1945
Weight Mod 0: 3,895 lbs. (1,766 kg) , Mod 1: 3,922 lbs. (1,799 kg)
Overall Length 20 ft 6 in (6.248 m)
Explosive Charge Mod 0: 1,260 lbs. (572 kg) TPX, Mod 1: 960 lbs. (435 kg) HBX
Range / Speed, Mod 0: 7,000 yards (6,400 m) / 46 knots, Mod 1: 11,500 yards (10,500 m) / 46 knots
Power Hydrogen Peroxide (Navol) turbine
Guidance Mark 12 Mod 3 gyro

Notes: A high-performance but high-cost torpedo. Not used during the war but it remained in service until the mid-1970s. 1,700 produced.

http://www.navweaps.com/Weapons/WTUS_WWII.htm




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A. Played u boats, was fun for a few but lost interest after a short time.

B. I know the Mark 16 was not used in combat although they were finished before the war and would have been used if war had not ended.They are in he game and like to use them in later career. They were essentially wakeless from what I read and no, they were not a Mark 14.They had a much longer range, could pattern run(although cant in game) and had a more powerful warhead.Torpedo is expensive in the game and if one chooses to use it in game, should be worth it.Being wakeless would make it worth while, esp in later war in RSRD as convoys run the coast, making surfaced attacks a necessity and with radar, can't always fire from a decent range.

While not 100% realistic, neither is the sim, it is a sim.I play as realistic as possible but exceptions for things like this can be made.
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Old 06-18-13, 07:37 PM   #5
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The M14 wasn't totally wakeless, left a mild wake from the H202 process, but it could hardly be seen, except in very calm water. My guess is even if you remove it's wake, the game sees it as a steam torp. Maybe it could be switched to electric.
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Old 06-18-13, 09:29 PM   #6
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Doing some scanning around on Uboat.net I found several discussions on hydrogen peroxide powered torpedoes from what I can gather they if properly operating did not leave a wake because the hydrogen peroxide was completely consumed and did not leave behind a bubble generating by product as an air,oxygen,or kerosene powered torpedo would.

Basically H2O2 completely consumes O2 so no bubbles.

The fuel so far as I can tell in all H2O2 torpedoes was HTP(high test hydrogen peroxide). Apparently some naval forces are still using Swedish H2O2 torpedoes.

Here is a link to several discussions on H2O2 torpedoes http://uboat.net/forums/read.php?20,...5148#msg-85148
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Old 06-18-13, 09:30 PM   #7
Bubblehead1980
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Quote:
Originally Posted by Armistead View Post
The M14 wasn't totally wakeless, left a mild wake from the H202 process, but it could hardly be seen, except in very calm water. My guess is even if you remove it's wake, the game sees it as a steam torp. Maybe it could be switched to electric.
I know but like so many things in SH 4, no in middle ground so think that to to immunlate the "barely visible" wake and the advantage it provides should have undetectable to the AI like the Mark 17.I have no idea switch it but figured could be made where the AI treats like a Mark 18 electric torpedo, doesnt detect it until, well its over.
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