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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Okay, just returned from being killed by an extraordinary stubborn, absolutely thorough and relentless destroyer... and not the first time I cross one... It got me totally fed-up
![]() I'll ask you guys some help on how you escape destroyers ![]() second mission with OHII during 1939. Crossed one destroyer in the baltic. I'v been taken out of compression time when it was 5400m away during a calm weather night or so. It went on to chase me, so I ordered a crash dive, then went on a speed of 2 kn. Early destroyer didn't even have an asdic, but a eventually successfully made a DC pass right on top of me. Damages were minor, I went on. The very most of the time, he was lurking around, doing circle kinda far from me, not being able to find me close enough to DC me. The problem is, not matter what speed I tried, no matter how hard I knuckled from port to starboard, changing course often. He would ALWAYS be lurking around the same distance or so, sometimes closing, sometimes moving away, doing circle kinda far but ALWAYS keeping track enough to follow me. Schleichfart or what, he would sometimes do a DC pass even though he was out of DC. Hours turned into a day and more (i'm not even sure) and yet... he was still there, keeping pretty much the same distance. No matter what I do, gradually increasing speed to try and put some distance whenever he was going farther, reducing next to 0, from bottom of the ocean to periscope depth... pointless!! ![]() it seems like it was always COMPLETELY aware of my very exact position, this, even without an ASDIC!!! like it was all knowing but just making circles from some distance to try and makes it look like the A.I didn't artificially known. Of course eventually, I ran out of batteries and had to surface and got killed... Seems completely unrealistic that some early destroyer are able to track you down so accurately and thoroughly, not even abandoning combat when they're out of DC... So my question, just HOW do you guys cope and tricks you out of destroyer using IRAI and mods??? because I'm totally lost... It's not the first time it happens for me ![]() Many thanks! |
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#2 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Since oddly enough, CO2 doesn't rises though using tdw patch I can pretty much stay underwater with engines off for how long I want at 512x TC... Very fun to see it still at the very exact position doing its circles 4 days later rofl. Them he eventually disappeared! Is that how we're supposed to escape??? Not standing a chance maneuvering our U boat but just waiting for days??
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#3 | |
Ace of the Deep
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![]() Quote:
weird... My CO2 levels work absolutely fine... but... I haven't made to the second campaign.. or mission for that matter... eh... In regards to the 'persistent frikkin destroyers' - I've heard 1kn works better. When I had 5-6 DCs chaising me around in the original campaign (but w/ IRAI) after I sunk the carrier, took me about 18 hours to get away from them. Changing depths, using the disturbance in the water to do the full speed, etc... |
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#4 |
Stowaway
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So after installing the patch TDW, CO2 does not increase!
![]() My mod list: Accurate German Flags New Wake Torp Sh5EnvModGold Schleichfahrt_1_0a_part1 CSPMagui by DrJones Beta v 2.0 IO_StrategicMap_4_2_Beta_for_CSPMagui by DrJones Beta v 2.0 IO_MapCourseLine_normal pencil_mod Gisement MineField Map for IO_StrategicMap_for_CSPMagui Stormys DBSM SH5 v1.3 additional crew sounds beta6 Schleichfahrt_1_0h_part2 Russian Fonts_patch RUS for OPEN HORIZONS-II v 0.0.4 (v 2.0) Reworked Morale and Abilities v.1.1 RUS for Reworked Morale and Abilities v.1.1 by Rongel R.E.M_by_Xrundel_TheBeast_1.2 TDW_No_contact_shapes_or_colors_no_contact_line_1_ 1_0 TDW_Ship_Inertia_1_1_0 Schleichfahrt!!! 1.0h http://www.subsim.com/radioroom/show...&postcount=812 Last edited by Captain73; 09-29-12 at 12:29 AM. |
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#5 |
Ace of the deep .
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Dont TC over 256 and dont apply the CO2 patch and the CO2 will work .
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#6 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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I noticed the same CO2 problem. I started noticing this problem when New UI for TDC is greater than versions 6.9. I have limited O2 set in options, too. I even unchecked O2, saved options, made manual edits in the GameplaySettings.cfg file etc. etc. to eliminate any false positives. I have patch 1.***74 for SH5.exe and have independent speed control CTDs.
My mod list: Code:
Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video sobers green spinning thing SH5 NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (light) V2.1 Foam_Mod_0.3 Capthelms Audio+SV Touch Ups sobers best ever fog V13 SH5 Window_Lights_Redone_V1 SMission - D-Day Landings Grossdeutscher Rundfunk U-Boat Watch Crew Routine SFX WolfPack Wotan Speech fixes and additions (english version) Pascal-sh5-Crew-Uniforms. 12.2011 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible SteelViking's Bunker Fixes V1.0 sobers Lights Cfg V4 SH5 German U-Boat Hydrophone SFX AI_sub_crew_1_0_2_TheDarkWraith Repaired_Equipment_MOD_by_Xrundel_TheBeast_1.2 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix Equip_Upgrades_fix_v1.4 dates by sober Patch V2 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_2_0_ByTheDarkWraith NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_2_0_jimimadrids_map_tools NewUIs_TDC_7_2_0_No_Snorkel_Exhaust_Smoke IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 TDW_Ship_Inertia_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 3D_Deck_Splash_FX_v1_0_0_byTheBeast 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast Env_Natural_Wave_Mechanics_byAOTD_MadMax Sub_Bubbles_v0_0_3_ byTheBeast OPEN HORIZONS II_full v2 AI_Crew_Damage_Control_Revised_Zones_cfg_FX_Update_TDW SH5_Type_7_Radio Room_Tweaks_v0_0_2_byTheBeast Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 OH II Minefield map for TDWs Ui OPEN HORIZONS II v2 - TDW_Mines_Subnets_Detectable_in_hydro TDW FX Fix for Sobers chimney smoke Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 sobers hud sounds V1 SH5 AMMO_v1.0_SH5_by_Raven_2012 sobers Depth of Field V2 SH5 sobers bad weather deck gun V1 SH5 Torpedo_Door_Sound_Mix Voice & Help (my own command.cfg adaptions for speech recognition mainly, help.cfg is changed for visual purposes to minimize conflicts with New UI for TDC) |
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#7 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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I notice also that whenever I get too close of a ship (I believe new ships from ohii full), the game freezes every time. To hell with that game... Sigh
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#8 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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'persistent frikkin destroyers' are very unrealisic
even 1knt doesn't work and this is very unweird Quote:
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#9 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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What is IRAI?
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#10 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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I think the mod improved the Artificial Intelligence.
The R stands for random ![]() Kalle
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#11 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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This sounds a bit like the bug where the destroyer keeps following you no matter what you do. Usually it keeps over 10 km distance, but I have encountered also couple who circle above me when I'm submerged and they know my exact position. Even with 1 knots they follow me, and if I stop, they stop too. Days can pass, and it just circles there. Saving and loading the game makes the bug go away, but it is still very, very annoying.
Normally I think that IRAI destroyers behave really well, I can escape them if i'm careful, but it's not too easy. |
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#12 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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@ Mikemike47
notice a wrong order Repaired_Equipment_MOD_by_Xrundel_TheBeast_1.2 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix Equip_Upgrades_fix_v1.4 dates by sober Patch V2 the red one, in my opinion, must be after the blue one and of course after all mods with the Ubootsensors.sim in it. there´s a modified Ubootsensors.sim file in TDW´s thread for the New UI, in the end of the first post above the yellow lines. The downloadlink is dead, use this one:http://www.mediafire.com/?33188cldysg9sck ![]() Kalle
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#13 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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![]() Quote:
But I remember and easier set of instructions for doing this. I'll try and find them if you don't want to edit the CFG files yourself. Go to \data\Scripts\AI\init.AIX. From this file, you should be able to adjust the parameters. This is from his documentation. I like having the DD's just ramped down a little because not all of the DD's are the same. I believe that some of them might have some sort of Elite value which IRAI would make nearly impossible to beat. Good luck mate, hope this helps D40
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#14 |
Watch
![]() Join Date: Jul 2007
Posts: 27
Downloads: 130
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I`m sure we are talking here about a well documented bug. "Super destroyers" are from time to time staying in your vicinity and you can do what you want - they will stalk you forever.
You can a) reload the saved game b) move to an island or to the coast and the destroyer will stupidly crash into the rocks and sink It has nothing to do with the IRAI or other mods. Hope it is helpful. |
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