![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Electrician's Mate
![]() Join Date: Mar 2012
Location: Springboro OH
Posts: 135
Downloads: 30
Uploads: 0
|
![]()
On two or three recent occasions I was cruising on the surface in the S-boat, at night, using time compression, and was suddenly shelled by undetected warships.
TMO/RSRDC, visibility clear. Inexperienced crew is partially responsible, but is there a way around this? It's more than annoying --- basically trading hull damage for the right to use time compression. Does it matter whether observation scope is up? Thanks in advance for your thoughts, hints, etc.
__________________
"Not all those who wander are lost." - JRR Tolkien |
![]() |
![]() |
![]() |
#2 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
|
![]()
When patrolling, stay at about 1024, that way stuff like that shouldnt happen. Though sometimes its possible the warship just spots you and begins firing before you spot it, and that never ends well.
__________________
I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
|
![]()
How high was your time compression? More likely than not, regardless of mods, getting jumped by phantom warships is due to time compression issues. A good rule of thumb is to never exceed x128 compression outside known friendly waters.
|
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
|
![]()
x1024 is too high in enemy waters. A LOT of things can go wrong in the ~18 minutes that transpire in the one second of real time that passes.
|
![]() |
![]() |
![]() |
#5 |
Electrician's Mate
![]() Join Date: Mar 2012
Location: Springboro OH
Posts: 135
Downloads: 30
Uploads: 0
|
![]()
I think I was at x256. I'll scale back. These "ambushes" occurred north of Luzon and north of Lingayen Gulf in Dec '41. Should have expected some trouble but I was impatient ....
__________________
"Not all those who wander are lost." - JRR Tolkien |
![]() |
![]() |
![]() |
#6 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#7 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
|
![]()
Whenever using time compression, you should have the stopwatch on the screen. When ships or planes spawn, the stopwatch will either pause, or start to lag as it ticks. Be ready to hit the backspace key to drop to normal time.
Go to either your hydrophones or radar, they will tell you what's going on. I use 1024 TC all the time, in friendly as well as Empire waters, but the old trick of using the stopwatch, is a sure bet for knowing something is happening.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
![]() |
![]() |
![]() |
#8 |
Rear Admiral
![]() |
![]()
With newer versions of TMO the enemy has much better visuals and gun range, I've been shot at over 5nms.
Sounds like your bigger issue is lack of surface radar, once I get that I time compress away. Without it the japs visuals are much better than yours. Probably would help to increase friendly visuals, cuz the jap AI's visuals are much better than the subs AI. The lag trick works really well, moreso the larger the group. Fairly easy to see the slowdown, when the PC lags, go to sonar and get a bearing. It's better to back out by going to a stations than beating on the minus key. You can hit one button and be at normal speed, I see lag, I hit F2 and in the control room at normal speed. |
![]() |
![]() |
![]() |
#9 |
Electrician's Mate
![]() Join Date: Mar 2012
Location: Springboro OH
Posts: 135
Downloads: 30
Uploads: 0
|
![]()
Ah, thanks Armistead --- I think you hit the nail on the head re: AI in newer TMO.
Hylander, I'll convert to the stopwatch. Thanks!
__________________
"Not all those who wander are lost." - JRR Tolkien Last edited by MKalafatas; 05-27-12 at 02:54 AM. |
![]() |
![]() |
![]() |
#10 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
|
![]()
That's weird if it's warships, i say its those land batteries, stay away from shore at around 15 nm. If you get hit near land and you see nothing, then are the land defenses.
|
![]() |
![]() |
![]() |
#11 |
Electrician's Mate
![]() Join Date: Mar 2012
Location: Springboro OH
Posts: 135
Downloads: 30
Uploads: 0
|
![]()
Yes, I learned my lesson about shore batteries in the Sunda Strait (between Java and Sumatra) in an earlier career.
These were warships. I got a good look at them during the 9 months it takes for the S-boat to crash dive. ![]()
__________________
"Not all those who wander are lost." - JRR Tolkien |
![]() |
![]() |
![]() |
#12 | |
Rear Admiral
![]() |
![]() Quote:
I'll look at it, maybe in fairness to increase your subs AI visuals and gun ranges. |
|
![]() |
![]() |
![]() |
#13 |
Helmsman
![]() Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
Uploads: 0
|
![]()
Try this:
your docs\SH4\data\cfg\main.cfg [TIME COMPRESSION] EnemyDetected=8 change to EnemyDetected=1 Aircraft: AirEnemyDetected=1 (should be already like this). Good Luck. Indy ![]() |
![]() |
![]() |
![]() |
#14 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
|
![]()
Yes, changing that too is a must. Whenever I re-install the game, I do that with the cfg file before I even start the game. And to make sure nothing changes it, do it after adding any mods, like supermods.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
![]() |
![]() |
![]() |
#15 |
Rear Admiral
![]() |
![]()
The subject here being shoreguns, almost always they spot you before you spot them, moreso with TMO, so adjusting TC settings down doesn't help you much there, in order for that to work, you have to get sensor cue....often you don't.
Yea, it can help some, I adjust mine down, but still easy to get blasted by shoreguns or escorts in TMO if you don't have surface radar..... I love the high visuals of TMO2.2, although I think he toned them down some in 2.5, hadn't played it.... |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|