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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
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![]() ![]() it's early in the war, 1939. I've attacked a convoy and two ships were in flames. But this destroyer didn't show any sign of any reaction at all ? He just moved on. Is this one of the original bugs or is IRAI failing ? Maybe i hit a random detroyer awareness of 0 % ? thanks guys ![]() Uploaded with ImageShack.us
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_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
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#2 |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
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It's ok because I believe that you are patroling along the British eastern coast. Ant it's the beginning of the war. Destroyers then we're mostly caught by surprise bcause so early in the war they didn't really know that the Germans would launcha u boat campaign, secondly a lot of the time they were convinced that a ship struck a runaway mine. So the IRAI is good, wait until 1942 Then you'll see some destroyer action
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#3 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
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What Maki said.
I had the same reaction when I ran into a convoy of two large steamers in September of 1939 along the British coast, sank one of them and then watched dumbfoundedly as its three escorts steamed on regardless. Just wait. Soon enough you're going to find yourself wishing they'd pay less attention to you! ![]()
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#4 |
Grey Wolf
![]() Join Date: Nov 2010
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Before the Battle of Britain began (roughly), Destroyer tactics and performance were somewhat underwhelming. I haven't tinkered with IRAI yet, but relating previous SH games, destroyers start stepping up their game around the end of 1941. During the early war, expect a lack of consistency. I remember getting caught out by a pair of V&Ws near the Straits of Dover (you know...the Deathtrap
![]() Enjoy the laziness while you can. Once the Tommies get their act together, they are on you like angry fans at a football riot. ![]() |
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#5 |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
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Thanks guys,
![]() yes, it's the british eastcoast and it's early in the war, so it's for sure still easy to deal with them. I just wish that the escorts would move to the sinking ships, using their search lights, pick up survivors, or just monitoring the events. Just moving on and ignoring everything is a bit strange. ![]() But some weeks earlier, after leaving Scapa Flow, two bigger destroyers (two gun turrets on bow) gave me the first hard time. Must have been veterans of WW I. ![]() cheers, gam
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_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
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#6 |
Dipped Squirrel Operative
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Really, a dark gray U-boat in the night - what do you think a destroyer would see under such circumstances ?
There are hundreds of reports telling they were almost running alongside destroyers at less than 100 meters, and were NOT seen, in the night. ANd also destroyers and DEs also had no Radar, most not until 1943 (some not even then) - apart from Radar being useless under 1000 meters. So seeing a destroyer most U-boats just changed the course a bit, and were never seen. If this is in the sim, it is good, because it is real. |
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#7 |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
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You got me wrong, even if my made it clear. It's not the point that i would expect the DDs hunting my boat. Talking about realism, i don't think the sim is "good" here. If there were massive explosions and large fires on one of the convoy ships, the DDs would move to the sinking ships, using their search lights, pick up survivors, or just monitoring the events. I mentioned that already.
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_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
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#8 |
Dipped Squirrel Operative
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Hello Gambla,
ah ok. The convoy itself was ordered to go on if attacked, but destroyers would somehow react to torpedoed ships changing their patterns or anything, right. Greetings, Catfish |
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#9 |
Eternal Patrol
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This is weird. Everyone is talking about how well ships can see in 1939, and it doesn't appear to me that anyone has asked the most important question: Gambla, are you using TDW's AI mod? If not, no destroyer will ever react to you, even if you sail up to one in broad daylight. The AI in the stock game is all screwed up. With TheDarkWraith's mod you will quickly learn to hate life.
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#10 | |
Loader
![]() Join Date: Dec 2011
Location: Moscow
Posts: 87
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#11 |
Grey Wolf
![]() Join Date: Nov 2010
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From what I have seen, the stock AI reminds me a lot of what I am seeing in SH II. The stock AI does not react until after a ship takes a hit. From what I have read in the AI doctrine in IRAI*...well, let's just say that the battleship requirement in Operation Weserübung just got a lot more complicated.
![]() *I haven't installed this yet as I am still tweeking my mod soup and chasing persistent campaign bugs. |
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#12 | |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
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![]() Quote:
![]() However, the minimum reaction in the Sim that i would like to see is that they head to the burning ship and "take notice".
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_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
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#13 |
Black Magic
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For them to take any action they need to be part of a group or they need to 'see' an enemy. If they are single units then they behave as single units. As a single unit they will continue following waypoints until they 'see' something or they take damage from a player's weapon. Not my limitation but the game itself.
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#14 |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
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Don't take that wrong, TDW. I appreciate your great work. So the convoy with escorts is not defined as a group ? I wonder what a modder could about it. Could we solve this with any message (internal message, not a radio message) sent from attacked ships (status,position) that would trigger the escorts. Or maybe could it be linked with the hitpoints ?
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_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
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#15 |
Eternal Patrol
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