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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
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From what I found in SH3 you are losing your renown if you will sunk neutral ship (true?), how it works in SH5? I just had a situation where at night, with medium fog, I found a ship that was not illuminated and was traveling from British port. It was impossible to see a flag even from 500m, I though - he is in the war zone, not illuminated, so I should assume that it is an enemy (true?), after I shelled him, a fire on deck illuminated the flag - flag of Denmark. It looks like command is happy (I got a message with "Good work!" and completed mission), but is it true? That was a neutral ship
![]() o7 Luken |
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#2 |
Ace of the deep .
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C:\Ubisoft\Silent Hunter 5\data\Scripts\AI\Events\GAMEPLAY_ShipSunk
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#3 |
Loader
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Hmm, it means there is no difference between sinking enemy ships and neutral ships
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#4 |
Grey Wolf
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But I think you still get renown penalty for sinking neutral ships. This is from data/cfg/basic.cfg-file:
[RENOWN] RenownReachGridObjCompleted=500 RenownPatrolGridObjCompleted=200 CompletedPatrol=100 NEUTRAL=-1 ALLIED=1 AXIS=-10 WrongShipSunk=-5000 FirstRankRenown=1000 SecondRankRenown=3500 EndCampaign=-5000 So if you sink a ship with 400 renown value and it's a neutral, I think you get -400 point. At least I hope it works that way. |
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#5 |
Loader
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![]() ![]() Fishing trawler without a flag - I let him go, was it right? |
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#6 |
Commander
![]() Join Date: May 2004
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Not really worth sinking anyway, hardly any tonnage, so yes, I'd say it was the right thing to do.
Also, I'm not really into sinking fishermen. It's not like they contribute all that much to the enemy's war effort. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#7 |
Sparky
![]() Join Date: Jan 2011
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Well I think you can leave things up to your imagination. If you read the campaign messages from the BdU they often change the rules of engagement. Secondly thje ships that are true neutral in mtns mod are actualy lighted up at night, cool right
![]() ![]() Make up your own realism ![]() ![]() |
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#8 |
Loader
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Thanks, I also made a decision only by "role-playing" my captain
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#9 | |
Sparky
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![]() Quote:
Here you can find neutrals which have lights on at night and distingush them from the ones that are dark and trying to sneak contraband around ![]() |
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#10 | |
Loader
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#11 |
Sparky
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#12 |
Loader
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#13 |
Sparky
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#14 |
Commander
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About neutral ships, I just ran into two of them. I have them in my sites and I ask hydro man to follow nearest sound contact, but he says there isn't any.
Is this because ships are neutral? I can hear them when I go to hydro station. The ships are, Rongel Small Old Split Freighter and N3SA1 Small Merchant. I believe they were added from OHII Full. Also I am using GHG hydrophone equipment and contact is 1250m away. Last edited by Raven_2012; 02-13-12 at 11:26 PM. |
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#15 |
Torpedoman
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From the other thread, it seems you already have your game patched with TDW SH5Patcher... the sonarguy still cannot hear a ship at 1.250? Is it out of the deaf zone (I think 20º bow and 40º stern)? Even if you can hear them, the sonarguy will usually lose their track.
(if not using the patch: http://174.123.69.202/~subsimc/radio...d.php?t=181433) Last edited by Tolkemec; 02-14-12 at 01:18 AM. |
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