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Old 01-14-12, 05:05 PM   #1
jaxa
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Default The best crew graphics mod

SH3/GWX is superb pack even this time, but one thing irritates me - awful crew graphics. Polygonal bodies don't look fine, their graphics is really outdated. I'd like to change it. Which crew graphics mod do you recommend to use? Is it possible to transfer crew graphics from SH4 to SH3/GWX or not?
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Last edited by jaxa; 01-14-12 at 05:07 PM. Reason: The best crew graphics mod
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Old 01-14-12, 05:34 PM   #2
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I'd wait for the release of U-Boot_HAHD.
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Old 01-14-12, 05:44 PM   #3
Sepp von Ch.
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When will be released?
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Old 01-14-12, 05:51 PM   #4
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Quote:
Originally Posted by Josef von Posorschitz View Post
When will be released?
No idea.
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Old 01-14-12, 07:50 PM   #5
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When it's done.
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Old 01-15-12, 09:49 AM   #6
PapaKilo
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@jaxa

GWX alone is getting outdated more and more with every day
when it went gold my JSGME had only few additional mods enabled, which didn't made in time prior release. Now I have to make screenshot of additional JSGME mods and save it to HDD, because I know I'm gonna forget the right order while placing them the next time I reinstall GWX.
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Old 01-15-12, 10:18 AM   #7
jaxa
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You have right PapaKilo, I do exactly the same
It's old game, but there is no erzac for it. For this reason I'm looking for the best crew graphics mod.
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Old 01-15-12, 10:27 AM   #8
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I was satisfied with graphics when someone introduced the resolution fix for standard 5:4 monitors. However when I switched to widescreen monitor I have to live again with not very clean graphics
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Old 01-15-12, 10:38 AM   #9
jaxa
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I've checked some graphics mods available at this forum or founded somewhere on my HDD and surprisingly stock GWX crew looks imho the best
Could you give a proposal of crew graphics mod used by you for tests?
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Old 01-15-12, 10:42 AM   #10
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All I can say is that I'm using OLCG2 environment. One of the main things I like init is that the watch crew on the bridge do not glow in complete darkness. IIRC GWX watch crew still had that weird glow.
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Old 01-15-12, 11:08 AM   #11
Victor Schutze
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Quote:
Originally Posted by PapaKilo View Post
All I can say is that I'm using OLCG2 environment. One of the main things I like init is that the watch crew on the bridge do not glow in complete darkness. IIRC GWX watch crew still had that weird glow.
I noticed yesterday that if their faces don't glow, their hands still do. Hands have a "serious" pink color in the dark instead of that darkened color the faces have.

I guess there is room for improvement there.
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Old 01-15-12, 11:15 AM   #12
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Quote:
Originally Posted by Victor Schutze View Post
I noticed yesterday that if their faces don't glow, their hands still do. Hands have a "serious" pink color in the dark instead of that darkened color the faces have.

I guess there is room for improvement there.
Yeah this is truth, somehow hands still has this glow a bit.
I wonder if OLC knows about it ?
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Old 01-17-12, 02:03 AM   #13
Anvart
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Quote:
Originally Posted by PapaKilo View Post
...
IIRC GWX watch crew still had that weird glow.
Maybe the material of the body (in Body01.dat) has Emissive parameter more than 6...8?
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Old 01-17-12, 03:12 AM   #14
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Quote:
Originally Posted by Anvart View Post
Maybe the material of the body (in Body01.dat) has Emissive parameter more than 6...8?
You should know better, I'm really a noob in tech parameters

IIRC GWX completly removed stock ocean glow at night, but the crew on bridge were still glowing ?

OLCG2 almost removes the crew glow, only the hands still has that slight pink brightness left.
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Old 01-18-12, 05:25 AM   #15
Anvart
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"ocean glow at night", as you said, is determined by the parameters of the environment in EnvColors_ *. dat and scene.dat.
"body/hands glow", as you said, is determined by the parameters of the controller ConfigureBumpMap in Turm*_hd.dat and Emissive parameter in material of the body in body01.dat/body2.dat (look pic.):



Use S3D program for looking and editing Emissive parameter...
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