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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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SH3/GWX is superb pack even this time, but one thing irritates me - awful crew graphics. Polygonal bodies don't look fine, their graphics is really outdated. I'd like to change it. Which crew graphics mod do you recommend to use? Is it possible to transfer crew graphics from SH4 to SH3/GWX or not?
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS ![]() Last edited by jaxa; 01-14-12 at 05:07 PM. Reason: The best crew graphics mod |
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#2 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
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I'd wait for the release of U-Boot_HAHD.
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#3 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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When will be released?
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U-552 Tiger IDF |
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#4 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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#5 |
Eternal Patrol
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When it's done.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Stowaway
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@jaxa
GWX alone is getting outdated more and more with every day ![]() when it went gold my JSGME had only few additional mods enabled, which didn't made in time prior release. Now I have to make screenshot of additional JSGME mods and save it to HDD, because I know I'm gonna forget the right order while placing them the next time I reinstall GWX. |
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#7 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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You have right PapaKilo, I do exactly the same
![]() It's old game, but there is no erzac for it. For this reason I'm looking for the best crew graphics mod. |
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#8 |
Stowaway
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I was satisfied with graphics when someone introduced the resolution fix for standard 5:4 monitors. However when I switched to widescreen monitor I have to live again with not very clean graphics
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#9 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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I've checked some graphics mods available at this forum or founded somewhere on my HDD and surprisingly stock GWX crew looks imho the best
![]() Could you give a proposal of crew graphics mod used by you for tests? |
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#10 |
Stowaway
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All I can say is that I'm using OLCG2 environment. One of the main things I like init is that the watch crew on the bridge do not glow in complete darkness. IIRC GWX watch crew still had that weird glow.
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#11 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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I guess there is room for improvement there. ![]() |
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#12 | |
Stowaway
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I wonder if OLC knows about it ? |
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#13 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Maybe the material of the body (in Body01.dat) has Emissive parameter more than 6...8?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#14 | |
Stowaway
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![]() Quote:
![]() IIRC GWX completly removed stock ocean glow at night, but the crew on bridge were still glowing ? OLCG2 almost removes the crew glow, only the hands still has that slight pink brightness left. |
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#15 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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"ocean glow at night", as you said, is determined by the parameters of the environment in EnvColors_ *. dat and scene.dat.
"body/hands glow", as you said, is determined by the parameters of the controller ConfigureBumpMap in Turm*_hd.dat and Emissive parameter in material of the body in body01.dat/body2.dat (look pic.): ![]() Use S3D program for looking and editing Emissive parameter...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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