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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
Downloads: 101
Uploads: 0
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Graphical glitch need some help
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"A few stood against many that is all that matters" |
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#2 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Some screenshots?
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#3 |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
Downloads: 101
Uploads: 0
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didnt take any while i was in
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"A few stood against many that is all that matters" |
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#4 |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
Downloads: 101
Uploads: 0
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Cant take any screens the darn high resolution bug is freezing the game and not letting me take any screens. Thats another problem that i dont think will be solved but its invisible i check again.
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"A few stood against many that is all that matters" |
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#5 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Post the mod-list. It'll have pointers.
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#6 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#7 |
Rear Admiral
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If it's the res fix mod that's causing the issue, using an external program might not work either. I tried Fraps a while back and still got freezes trying to take screenshots with the res fix installed. Nothing I've ever tried has eliminated the issue entirely.
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#8 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Did you ever try to take a screenshot if you launched SH3 in windowed mode?
Maybe that works...? |
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#9 | |
Rear Admiral
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![]() Quote:
Occasionally I would be able to get a few screenshots - usually in "quieter" moments when there wasn't much going on - but eventually it would just freeze up again. Which made me wonder if it was a RAM issue, since taking even one shot in a crowded harbor or when there was a lot of fires, explosions, etc. going on after an attack usually resulted in an immediate crash. But I've got the 4GB patch for the game and 8GB of RAM on the system and it still happens. And I never had the problem at all when I was on XP 32-bit with no 4GB patch and <4 gigs system RAM, so it is a puzzlement. I'll play with it some more when I get the new system set up and see what happens. I'll probably mess around a bit without the res fix just to see if I mind playing without it, since *not* using it would seem to be the simplest solution. |
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#10 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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![]() Quote:
I'm not 100% sure on this but are you running Aces' Super, Dupah, Woopah Turms (inc. Super Turms v6) for GWX.... I do because I love it big time, but, I get the same problem re the missing/black textures. I posted to Aces here......... http://www.subsim.com/radioroom/show...=184132&page=6 post#81 Alas I'm still waiting for the bugger to get back to me, he's on exrended shoreleave methinks, I know this won't help you mate, just hope it helps narrow things down a bit ![]() Best regards. Fubar2Niner |
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#11 |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
Downloads: 101
Uploads: 0
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hey everyone yea heres my mod list maybe you can see some conflicts i dont
GWX- Late war sensor GWX-Will,ST naz,Schluese, and xtra Extra for wilhelmshaven 2.4c Rbs1_sh4_effects_30_71 lifeboats&debrisv4 rbswithlifeboats GWX_DFa-flags &pens 2010 fm30_updown_final FM_interior1.0 Conningtower open hatch testfmfood depthcharge shake v2.1 urfischs_modstrike_beta1 New uboatsguns 1.2 Acesmultimod compatability v1.6 beta rbs10-enhancedoilexplosion thomsen sound pack v3.2cg Carotio sh3 seafloormod 256mb foam gwx_sh4flag_fullmodel haunting_atlantic_wind ice age raptor's dbsm addon yes sir patch tdw ship plane fire damage 1.4 aces super turm v6 for gwx aces type 9c-1 super turm (your way)3 mg34 alt grill gwx additional ammo sh5 water v10 sober 3dwaves torpedo damage final 2.0 torpedo HAHD 1024 gwx wb decks awash and fuel econ Merchant fleet mod 3.2 gwx contact color IXB skin Waterstream combi installed manually thats it and yea fraps i stil had freezes too
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"A few stood against many that is all that matters" |
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#12 | |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
Downloads: 101
Uploads: 0
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"A few stood against many that is all that matters" |
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#13 |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
Downloads: 101
Uploads: 0
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well i followed fubars advice and rolled back to aces super turms 5.1 and hes correct no graphical glitches with invisibility. I guess it has something to do with the DUPE,SUPE, SUper turms v6. Dunno what, but since aces is on SHore leave lol will have to wait till he gets back.
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"A few stood against many that is all that matters" |
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#14 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Quote:
![]() I was just about to answer your PM, but I'll leave it be now that you're sorted.
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#15 | |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
Downloads: 101
Uploads: 0
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![]() Quote:
yea fubar had the same problem with the invisible anchor and torpedo doors so im just follwing what he did. Some conflict cant sort it. But at least i have A turm lol Thanks fish hey you know anything about adding a me 262 to the campaign or maybe an allied version glochester metoer or shooting star for USA.
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"A few stood against many that is all that matters" |
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