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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Sep 2006
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Gettin a large red glow that circles the ships when hit.Mod conflict maybe?
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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Feature included in FX Update mod which is also included in MO. Is from the red glare fired by the damaged ships.
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#3 |
Black Magic
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look high up in the sky and see if a red flare isn't burning. The ship probably fired off a red flare due to the damage incurred.
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#4 |
Soundman
![]() Join Date: Sep 2006
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So will a fx mod fix this?Oh ok i think i get it ...the fx update causes this ?If so is there a fix?
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#5 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
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#6 |
Black Magic
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@SashaKA001: looks like blood pools in the water from the bodies. I think he's talking about a different red glow. The red glow from the red flare fired by the ship.
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#7 | |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
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#8 |
Soundman
![]() Join Date: Sep 2006
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#9 |
Sea Lord
![]() Join Date: Mar 2010
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rofl... entertaining chat here
![]() TDW, can you ease on that glow a bit? Is a pretty big fps sucker when is triggered... |
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#10 | |
Serial Port Protector
Join Date: Sep 2002
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![]() Quote:
but the new reworked cloud textures from w clears ENV revision helped much against bad fps if using 3D clouds... maybe this new uncompressed texture "strategy" help also with other FX elements ???
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