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-   -   Large red glow around damaged ships (https://www.subsim.com/radioroom/showthread.php?t=182038)

muppet 04-01-11 02:13 AM

Large red glow around damaged ships
 
Gettin a large red glow that circles the ships when hit.Mod conflict maybe?

Zedi 04-01-11 02:59 AM

Feature included in FX Update mod which is also included in MO. Is from the red glare fired by the damaged ships.

TheDarkWraith 04-01-11 07:07 AM

look high up in the sky and see if a red flare isn't burning. The ship probably fired off a red flare due to the damage incurred.

muppet 04-01-11 09:12 AM

So will a fx mod fix this?Oh ok i think i get it ...the fx update causes this ?If so is there a fix?

SashaKA001 04-01-11 09:36 AM

:yeah::yeah::yeah:
http://i1.imageban.ru/out/2011/04/01...21418c4fce.jpg
:yeah::yeah::yeah:

TheDarkWraith 04-01-11 09:40 AM

@SashaKA001: looks like blood pools in the water from the bodies. I think he's talking about a different red glow. The red glow from the red flare fired by the ship.

SashaKA001 04-01-11 09:48 AM

Quote:

Originally Posted by TheDarkWraith (Post 1633169)
@SashaKA001: looks like blood pools in the water from the bodies. I think he's talking about a different red glow. The red glow from the red flare fired by the ship.

I realized what was going on, a 5 ship training mission. red glow was not.:wah: can be after having.:yeah:

muppet 04-01-11 09:57 AM

:damn: What?

Zedi 04-01-11 10:06 AM

rofl... entertaining chat here :haha:

TDW, can you ease on that glow a bit? Is a pretty big fps sucker when is triggered...

Stormfly 04-01-11 10:13 AM

Quote:

Originally Posted by Zedi (Post 1633200)
rofl... entertaining chat here :haha:

TDW, can you ease on that glow a bit? Is a pretty big fps sucker when is triggered...

yea a pity...

but the new reworked cloud textures from w clears ENV revision helped much against bad fps if using 3D clouds... maybe this new uncompressed texture "strategy" help also with other FX elements ???


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