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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
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I have had 7 waships circling on top of me now for over 20hrs is that normal? when will they give up and leave?
I'm up to 40% CO2 and down to less than 50% oxygen. I'm silently running and 152m deep. Batteries are now down to 25% anyone able to give me some advice before i die? |
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#2 | |
Navy Seal
![]() Join Date: Mar 2000
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In terms of advice, there isn't much to give. Since it doesn't seem like you are able to slip away, you'll have to either wait for them to give up or run out of ammo. Since there are 7 of them, they probably won't be running out anytime soon. |
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#3 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
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Bastards!!!! lol
well i can tell you these aint giving up! ![]() |
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#4 |
Navy Seal
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![]() ![]() ![]() I am assuming you are using IRAI There are some built in times that DD will keep looking for you (cant remember how long). You need to get past this period without detection. If it is a Hunter Killer group, they will stay on you forever. ![]() How to get away. Can you go deeper yet (180m and still maintain depth at all stop) Use all stop as DDs pass close over you. (check with external cam) When there is a gap, use 1/2 knot to 1knot. As DD comes around again - go all stop and coast. Dont be tempted to go faster as they will be back on you. You couls also adjust your realism to show the pacman (orange area where you can be heard at you current noise level) |
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#5 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
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This may also be the bug where the DDs stay on you forever.. save and reload and then try again.
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#6 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
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Well after nearly 2 days of sitting on my head they finally got fed up and left. me and the crew had a
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#7 |
Black Magic
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#8 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
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#9 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
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Tell me you did it at 1X TC
That would require some kind of party at the end.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#10 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
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#11 | |
XO
![]() Join Date: Mar 2008
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![]() I used TC too. 7... so you got the situation :P |
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#12 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
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I honestly thought they were never going to leave. Then again i did sink the AC they were escorting so no doubt they were very pissed off!! It started on the 23rd January 1940 at around 16:30 and they eventually left late evening on the 25th January 1940 .
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#13 |
Stowaway
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Epic, that sounded like a battle and you survived, give that man a ceeegaaar.
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#14 | |
Medic
![]() Join Date: Oct 2009
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![]() Quote:
Another point to slipping away is also zig zagging periodically. It's a painfully slow process while running at 1 knot but it does help by increasing their patrol pattern which in turn makes it easier for you to slip away. My experience with TC has generally been that they detect you and promptly sink you. I tend to shy away from anything above TCx8 until I'm in the clear and even then I've seen escorts come steaming back. |
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#15 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
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Amazing how tense you get and it's only a bloody game. i love my boat and crew though
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