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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Sep 2009
Posts: 2
Downloads: 41
Uploads: 0
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Looking for TMO 2.0
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#2 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Release thread on the Mods forum.
http://www.subsim.com/radioroom/showthread.php?t=132330 It's usually on page 1 because it's so popular. But sometimes it slips down to page 2. |
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#3 |
Nub
![]() Join Date: Sep 2009
Posts: 2
Downloads: 41
Uploads: 0
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Got it! Thanks a lot...much appreciated
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#4 |
Gunner
![]() Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
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Hunting down mods can be more difficult than finding targets in the middle of a Pacific storm. I've just spent half an hour tracking down the TMO AI Fix mod. It's almost a game in itself. I still haven't been able to track down the TMO 2.0 Beta fix mod that I heard mention of.
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#5 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I tried the easier AI mod. It was too easy. It must be difficult to mod AI. I suggest learning the constant bearing technique for attacks. You can shoot at several thousand yards, and more often than not, your boat will not be detected.
Post script: convoy at minimum 5,500 yds. six shots on four boats. 2 hits on a Hieto Muru. 3 misses on other merchants. 1 ran too deep for a dd. I'll take it. Previously, on the same mission, I attacked a TF. Two hits at 3100 yds on cruiser + 1 dud. Two torpedoes ran underneath another cruiser. Then the dds found my boat. You know what that means in TMO. Last edited by I'm goin' down; 11-07-10 at 06:06 PM. Reason: typos |
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#6 | |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/show...postcount=2676 And here's the download location. http://www.filefront.com/17240111/TM...eta_update.7z/ If you are running RSRDC on top of TMO 2.0, I strongly suggest also running Tater's various fixes. These mini-mods both add to realism and help to bring the RSRDC AI up to TMO standard. Highly recommended. http://www.subsim.com/radioroom/show...97&postcount=4 |
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#7 |
Swabbie
![]() Join Date: Apr 2010
Location: Caboolture, Australia
Posts: 12
Downloads: 16
Uploads: 0
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Is TMO 2.0 an update of TMO with training wheels? (which says it is the final)
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