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#1 |
Helmsman
![]() Join Date: May 2006
Posts: 110
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I am on my 7th patrol and i yet to see any airplanes.I am playing gwx3 and i am cruising the english channel for most of my carreer.In the beginning i raised the numbers in the airstrike.cfg file and expanded the flight radius from original value to 2500.Any thoughts?
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#2 |
Loader
![]() Join Date: Jan 2009
Location: Idaho
Posts: 82
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1 thought (Be Grateful)
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#3 |
SUBSIM Newsman
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At the beginning of the war there were not many airplanes, so be thankful you do not need them as long as
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#4 | |
Chief of the Boat
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#5 |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#6 |
Helmsman
![]() Join Date: May 2006
Posts: 110
Downloads: 498
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thanks for the info.BTW do u guys have the original values for that?I did not back it up,sorry.
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#7 |
Navy Seal
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Maximum Aircraft Range=2000 ;[>0] in kilometers
Poor Airbase Modifier=0.2 ;[>0] Modifier for poor airbase (carrier) rating Novice Airbase Modifier=0.6 ;[>0] Modifier for novice airbase (carrier) rating Competent Airbase Modifier=1.4 ;[>0] Modifier for competent airbase (carrier) rating Veteran Airbase Modifier=2.4 ;[>0] Modifier for veteran airbase (carrier) rating Elite Airbase Modifier=3.0 ;[>0] Modifier for elite airbase (carrier) rating Night Modifier=0.2 ;[>0] Modifier on strike probability at night Default Air Strike Probability=35 ;[>0] Default probability to send an airstrike from a airbase (carrier) Enemy Air Strike Probability Increase on Radio Messages Sent=25 ;[>0] Increase over the default probability on a radio message sent Friendly Air Strike Probability Increase on Contact Report Sent=50 ;[>0] Increase over the default probability on a contact message sent Enemy Air Strike Probability Increase on Player Detection=40 ;[>0] Increase over the default probability on player detection Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session Logic Steps Between Air Sessions=20 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec)
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#8 |
SUBSIM Newsman
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Neat and tidy, I can see
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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