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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
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I don't have the hang of using the TDC etc., so auto-targetting for now will have to do. The problem is that to fire the torpedo I need to lock the target. I've read that I can locate the crosshairs where I want on the target and shoot. I looked everywhere but haven't found a keyboard command to fire the torpedos. In order to move the crosshairs I have to move my mouse, to move the mouse without moving the crosshairs, I have to lock the target. What am I missing here?
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#2 |
Watch
![]() Join Date: Feb 2008
Posts: 17
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Don't move the scope with the mouse. Either use the arrow keys to position and the mouse to fire, or position the scope (once you've sent the data for the ship to the TDC) and wait for the target point to cross it.
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#3 |
Frogman
![]() Join Date: Oct 2009
Location: SW Florida
Posts: 288
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First,Set Speed and Depth Settings and open the tube doors,Point your crosshairs ahead of the target and switch mouse control to the red launch button, Wait.
Lock is not needed and will reset your torpedo settings, i never use it during an attack, only when tracking and setting up. When target crosses where you want the torps to hit press the button. Click the next tube and repeat until target is sunk. Make sure you have opened the Torpedo Doors before firing, this can cause a delay and cause a miss astern of the target.
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#4 | ||
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
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![]() I have RSRD and OpMonsun installed, would that have anything to do with it? Thank you, I appreciate the help! |
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#5 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
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Can't say I recall ever having one tube close while opening another and I'm running RSRDC w/RFB. I often open all 10 tubes with no problems. Are you talking Fleetboats here, or U-Boats?
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#6 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
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#7 | |
Rear Admiral
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You open one door and the previous door closes..? That's strange. Are you playing Uboats? I honestly don't recall that happening. I've read many fleetboats and Uboat books and often the skipper gave the command to open doors 1- whatever at the same time. Obvious if they charged the tubes they wanted to shoot. It was not a good thing to flood the tubes with torps and not use them. They had to pull the torps out, rework them, ect..but still resulted in torp failures. That's one thing I wish they could mod in the game, you flood a tube, it took the correct amount of time. If you didn't shoot, you must pull the torps back in and then they would have a higher failure rate next go round. Course we already have the high failure rate, but what the heck. |
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#8 | |
Gunner
![]() Join Date: Feb 2010
Location: U-64, Generally
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#9 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
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#10 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
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The game uses enter key to fire torpedoes, which can cause problems if your keyboard's enter keys are linked. Firing torpedoes when you are trying to go into time compression is annoying. I used jimimadrid's SH_Keymapper to map the fire torpedo to the "F" key.
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#11 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
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#12 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
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Enter or Space should fire by default, but this has been removed in most major mods.
I think your issue is the fact that you're not using the Lock on key, which is L. When I use auto target I do the following: 1. Find the target using periscope;I left click the mouse to control the periscope and then move the mouse until a yellow/red/green triangle shows up, meaning I have a ship in my sights. 2. Hit the L key to lock the periscope onto target. The periscope will now automatically track the ship. 3. Left click the mouse again so the mouse cursor pops up, enabling me to move mouse without moving the scope). 4. Drag out the little torpedo control box on the right hand side of the box. 5. Open torpedo doors(for a quicker shot, but you can skip this step if you're having problems with the doors closing). 6. Wait until tringle turns from yellow to green. 7. When triangle is green I hit the red button on each torpedo tube I want to fire. 8. Watch the outcome. ![]()
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#13 | |
Navy Seal
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![]() Then while you're at it, might as well continue the larceny by remapping time compression. Keep the + and - keys for speed up and slow down, but make the backspace into an instant 1x instead of zero time compression. If you really want zero compression, you can still press backspace then -. But being able to instantly go to real time is priceless!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#14 |
Watch
![]() Join Date: Feb 2008
Posts: 17
Downloads: 9
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You can go instantly to real time by hitting escape twice.
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#15 |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
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I have the OM_MultiCmd_Keys mod installed along with OpMonsunwhich makes myENTER key go to 1X imediately. I have my F key remapped now and it is ideal, as I move the crosshairs to find the sweet spot, I can fire the torpedo at will. Thanks for all your input guys!
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