![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch
![]() Join Date: Feb 2009
Posts: 22
Downloads: 157
Uploads: 0
|
![]()
Help Commander, as it can be made in order to see the ports on the map dell' editor?
I would want to create Missions for multiplayer but I do not see the ports.Where stò mistaking? Th All. Duval |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#3 |
Watch
![]() Join Date: Feb 2009
Posts: 22
Downloads: 157
Uploads: 0
|
![]()
TH Commander
![]() ![]() Duval |
![]() |
![]() |
![]() |
#4 |
Swabbie
![]() Join Date: Mar 2010
Posts: 6
Downloads: 13
Uploads: 0
|
![]()
Hy mate
Have a question..... I see, when write a mission with editor put my date and hour but ... into the game dont change a date and hour... Why happen ? Ty |
![]() |
![]() |
![]() |
#5 | ||
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]() Quote:
Just open the mission.misge file with a text editor and set the Current Times, as shown below in yellow. By default they'll be blank. Quote:
|
||
![]() |
![]() |
![]() |
#6 |
Swabbie
![]() Join Date: Mar 2010
Posts: 6
Downloads: 13
Uploads: 0
|
![]()
Ty Kylania
I see this prob with Duval..... and we manual change file into the file of mission.... Hope in a future.... resolve this prob ![]() How the prob of minefield and nets... TY |
![]() |
![]() |
![]() |
#7 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
Minefields and subnets are broken at a level only the developers can fix I'm afraid. I'm still waiting on any of them to acknowledge that there's a problem and let us know if it'll be fixed. A WWII sub game without minefields is like a Marine Simulator without rifles.
|
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Yeah, the subnets and mines missing did not bother me until just recently, I snuck into the Scapa flow and sunk an aircraft carrier, and escaped without even a scratch. In SHIII, you would have had a heck of a time just getting around the nets and mines, let alone being bottlenecked by them and as a result, caught by destroyers.
![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#9 |
Swabbie
![]() Join Date: Mar 2010
Posts: 6
Downloads: 13
Uploads: 0
|
![]()
Hallo all
Another question ![]() how use adversarial mode ? But work ??? ty mate |
![]() |
![]() |
![]() |
#10 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
o.O Erm, I guess that's a multiplayer mode? Never tried MP, but check here for details.
|
![]() |
![]() |
![]() |
#11 |
Swabbie
![]() Join Date: Mar 2010
Posts: 6
Downloads: 13
Uploads: 0
|
![]()
I see the post DDRGN ....
SH v for a moment dont support adversarial mode.... Grrr ... i hope a future..... ![]() |
![]() |
![]() |
![]() |
#12 |
Swabbie
![]() Join Date: Mar 2010
Posts: 6
Downloads: 13
Uploads: 0
|
![]()
I see into the editor....
The naval base , after put i a mission,dont work Explain.... the base dont fire vs sub Another normal behaviour ? For multyplayer people.... if u wont play with a new mission.....remember that... All player:.... host and the other.... we can have same game !!!! bye |
![]() |
![]() |
![]() |
#13 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
Yes, land units not shooting at u-boats is another critical bug, just like no working minefields.
For Multiplayer, everyone needs to have the mission installed before they start, so email the mission to them, have them install it, the you can play together. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|