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-   -   Port on the map (https://www.subsim.com/radioroom/showthread.php?t=170087)

Duval 05-24-10 04:46 AM

Port on the map
 
Help Commander, as it can be made in order to see the ports on the map dell' editor?
I would want to create Missions for multiplayer but I do not see the ports.Where stò mistaking?

Th All.

Duval

kylania 05-24-10 04:59 AM

Read this:

http://www.subsim.com/radioroom/show...8&postcount=29

Duval 05-24-10 05:06 AM

TH Commander :yeah::yeah:

Duval

Iago 05-31-10 10:59 AM

Questions
 
Hy mate

Have a question.....
I see, when write a mission with editor put my date and hour but ... into the game dont change a date and hour...

Why happen ?

Ty

kylania 05-31-10 11:49 AM

Quote:

Originally Posted by Iago (Post 1407629)
Hy mate

Have a question.....
I see, when write a mission with editor put my date and hour but ... into the game dont change a date and hour...

Why happen ?

Ty

For some reason the mission editor doesn't mark the "Current Time" in the mission file.

Just open the mission.misge file with a text editor and set the Current Times, as shown below in yellow. By default they'll be blank.

Quote:

[Mission]
IsVisible=true
MissionType=0
MissionDataType=0
MultiMissionType=0
IsTutorial=false
Year=1941
Month=12
Day=15
Hour=10
Minute=30
CurrentYear=1941
CurrentMonth=12
CurrentDay=15
CurrentHour=10
CurrentMinute=30

Iago 05-31-10 12:32 PM

Ty Kylania

I see this prob with Duval..... and we manual change file into the file of mission....

Hope in a future.... resolve this prob :)

How the prob of minefield and nets...

TY

kylania 05-31-10 01:36 PM

Minefields and subnets are broken at a level only the developers can fix I'm afraid. I'm still waiting on any of them to acknowledge that there's a problem and let us know if it'll be fixed. A WWII sub game without minefields is like a Marine Simulator without rifles.

SteelViking 05-31-10 03:28 PM

Yeah, the subnets and mines missing did not bother me until just recently, I snuck into the Scapa flow and sunk an aircraft carrier, and escaped without even a scratch. In SHIII, you would have had a heck of a time just getting around the nets and mines, let alone being bottlenecked by them and as a result, caught by destroyers.:dead:

Iago 06-04-10 11:50 AM

Hallo all

Another question :))))


how use adversarial mode ?

But work ???


ty mate

kylania 06-04-10 11:53 AM

o.O Erm, I guess that's a multiplayer mode? Never tried MP, but check here for details.

Iago 06-04-10 12:11 PM

I see the post DDRGN ....

SH v for a moment dont support adversarial mode....

Grrr ... i hope a future.....


;)

Iago 06-05-10 09:35 AM

I see into the editor....

The naval base , after put i a mission,dont work

Explain.... the base dont fire vs sub

Another normal behaviour ?


For multyplayer people.... if u wont play with a new mission.....remember that...

All player:.... host and the other.... we can have same game !!!!

bye

kylania 06-05-10 10:29 AM

Yes, land units not shooting at u-boats is another critical bug, just like no working minefields.

For Multiplayer, everyone needs to have the mission installed before they start, so email the mission to them, have them install it, the you can play together.


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