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Old 04-28-10, 11:54 AM   #1
pythos
Grey Wolf
 
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I would so like a mod that gets it so that ANY aircraft or ship brings TC down to one, whether friendly Neutral, or Enemy.

I would do it myself and post it if I had any clue as to how to do it. LOL
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Old 04-28-10, 12:06 PM   #2
TheDarkWraith
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Quote:
Originally Posted by pythos View Post
I would so like a mod that gets it so that ANY aircraft or ship brings TC down to one, whether friendly Neutral, or Enemy.

I would do it myself and post it if I had any clue as to how to do it. LOL
being that an aircraft is a contact that gets added to the nav map and ships already get added to the nav map then the feature in my UIs mod of setting TC to 1 on new nav map contact suits your needs
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Old 04-28-10, 12:30 PM   #3
SeaWolf U-57
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Quote:
Originally Posted by pythos View Post
I would so like a mod that gets it so that ANY aircraft or ship brings TC down to one, whether friendly Neutral, or Enemy.

I would do it myself and post it if I had any clue as to how to do it. LOL

There is only a small downside to this to be fair
If you are in the north of Scotland in the Atlantic and a contact is spotted around
Gibraltar well you can guess the rest
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Old 04-28-10, 05:13 PM   #4
TheDarkWraith
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Originally Posted by SeaWolf U-57 View Post
There is only a small downside to this to be fair
If you are in the north of Scotland in the Atlantic and a contact is spotted around
Gibraltar well you can guess the rest
not following you.....saying the distance is too far? I can always add a condition that if distance is > x then don't drop down to TC 1.
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Old 04-28-10, 05:23 PM   #5
SeaWolf U-57
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Originally Posted by TheDarkWraith View Post
not following you.....saying the distance is too far? I can always add a condition that if distance is > x then don't drop down to TC 1.
Was there any doubt that you could fix this

I was thinking if you can intercept the contact then all well and good
but if its out of range for you to intercept then no need for a drop down to
tc 1
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Old 04-28-10, 05:25 PM   #6
TheDarkWraith
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Originally Posted by SeaWolf U-57 View Post
Was there any doubt that you could fix this

I was thinking if you can intercept the contact then all well and good
but if its out of range for you to intercept then no need for a drop down
in speed
it's a good and valid point to bring up. But we all need to agree on what the distance should be (this will affect ALL contacts that are added to the nav map)
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Old 04-28-10, 05:31 PM   #7
SeaWolf U-57
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Originally Posted by TheDarkWraith View Post
it's a good and valid point to bring up. But we all need to agree on what the distance should be (this will affect ALL contacts that are added to the nav map)
yes and dont overlook the slower the speed of the contact the wider the area
of intercept.
one way would be to play the game and extend the plotter to the path of
the contact and see how far out it has to be before you cant intercept
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