SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   {REQ} (https://www.subsim.com/radioroom/showthread.php?t=168652)

pythos 04-28-10 11:54 AM

{REQ}
 
I would so like a mod that gets it so that ANY aircraft or ship brings TC down to one, whether friendly Neutral, or Enemy.

I would do it myself and post it if I had any clue as to how to do it. LOL

TheDarkWraith 04-28-10 12:06 PM

Quote:

Originally Posted by pythos (Post 1376309)
I would so like a mod that gets it so that ANY aircraft or ship brings TC down to one, whether friendly Neutral, or Enemy.

I would do it myself and post it if I had any clue as to how to do it. LOL

being that an aircraft is a contact that gets added to the nav map and ships already get added to the nav map then the feature in my UIs mod of setting TC to 1 on new nav map contact suits your needs :DL

SeaWolf U-57 04-28-10 12:30 PM

Quote:

Originally Posted by pythos (Post 1376309)
I would so like a mod that gets it so that ANY aircraft or ship brings TC down to one, whether friendly Neutral, or Enemy.

I would do it myself and post it if I had any clue as to how to do it. LOL


There is only a small downside to this to be fair
If you are in the north of Scotland in the Atlantic and a contact is spotted around
Gibraltar well you can guess the rest :haha:

TheDarkWraith 04-28-10 05:13 PM

Quote:

Originally Posted by SeaWolf U-57 (Post 1376364)
There is only a small downside to this to be fair
If you are in the north of Scotland in the Atlantic and a contact is spotted around
Gibraltar well you can guess the rest :haha:

not following you.....saying the distance is too far? I can always add a condition that if distance is > x then don't drop down to TC 1.

SeaWolf U-57 04-28-10 05:23 PM

Quote:

Originally Posted by TheDarkWraith (Post 1376669)
not following you.....saying the distance is too far? I can always add a condition that if distance is > x then don't drop down to TC 1.

Was there any doubt that you could fix this :haha:

I was thinking if you can intercept the contact then all well and good
but if its out of range for you to intercept then no need for a drop down to
tc 1 :hmmm:

TheDarkWraith 04-28-10 05:25 PM

Quote:

Originally Posted by SeaWolf U-57 (Post 1376682)
Was there any doubt that you could fix this :haha:

I was thinking if you can intercept the contact then all well and good
but if its out of range for you to intercept then no need for a drop down
in speed :hmmm:

it's a good and valid point to bring up. But we all need to agree on what the distance should be :yep: (this will affect ALL contacts that are added to the nav map)

SeaWolf U-57 04-28-10 05:31 PM

Quote:

Originally Posted by TheDarkWraith (Post 1376684)
it's a good and valid point to bring up. But we all need to agree on what the distance should be :yep: (this will affect ALL contacts that are added to the nav map)

yes and dont overlook the slower the speed of the contact the wider the area
of intercept.
one way would be to play the game and extend the plotter to the path of
the contact and see how far out it has to be before you cant intercept :hmmm:


All times are GMT -5. The time now is 01:18 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.