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Old 05-23-10, 05:33 PM   #1
chris455
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Default Donation Narwhal eliminates all deck guns?

Using TMO 1.9 and RSRD. Seems no matter what order I install (JSGME) Narwal, deck guns for other classes are now missing.Remove the Narwal mod and they come back. I'm sure it's something I am fat-fingering. Has anyone had a similar problem or a suggestion for a fix?
Thanks in advance-
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Old 05-23-10, 07:31 PM   #2
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Quote:
Originally Posted by chris455 View Post
Using TMO 1.9 and RSRD. Seems no matter what order I install (JSGME) Narwal, deck guns for other classes are now missing.Remove the Narwal mod and they come back. I'm sure it's something I am fat-fingering. Has anyone had a similar problem or a suggestion for a fix?
Thanks in advance-
The Donation Narwhal as well as a lot of modded ships/subs edit the UpgradePacks.upc and Weapons.upc. And these files are being overwritten by the Narwhal MOD OR the Narwhal ones are being overwritten by the other MODS...depending which order you install them.

The solution is a Narwhal MOD that combines the files to make it compatible. What creates the problem is making a MOD that is compatible with any combination of MODs you may decide to use. If you use stock it is one, use TMO it is another, use RSRD it is another, use TMO AND RSRD it is another. Now throw in another MOD and more combinations come into play. The more MODs involved the more solutions you need.

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Old 05-23-10, 07:36 PM   #3
Admiral8Q
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Would anyone like some soup then?
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Old 05-24-10, 12:32 AM   #4
keltos01
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Ducimus is making a patch for TMO

LukeFF is making one for the next version of RFB

regards

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Old 05-24-10, 02:50 PM   #5
fred8615
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It still shouldn't be an issue though because the Narwhal mod still has the stuff for the other subs. It just *adds* the equipment for the Narwhal. The guns for other subs should not be missing.
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Old 05-24-10, 04:54 PM   #6
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It still shouldn't be an issue though because the Narwhal mod still has the stuff for the other subs. It just *adds* the equipment for the Narwhal. The guns for other subs should not be missing.
It actually does not just 'add' the Narwhal guns, it replaces the entire UpgradePacks.upc and Weapons.upc, so it depends on what the other two MODS have changed in there.
I did a quick "Winmerge" comparison and several of the Upgrade "Types" are different, which would cause them not to show.

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Old 05-24-10, 11:53 PM   #7
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I guess at this point I will wait for the patch(s). It's a beatiful boat and I like having it in my stable.
Thanks for the answers , guys. If anyone hears of a silver bullet , plz respond to this thread, I will check it periodically
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Old 05-25-10, 01:43 AM   #8
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Quote:
Originally Posted by chris455 View Post
I guess at this point I will wait for the patch(s). It's a beatiful boat and I like having it in my stable.
Thanks for the answers , guys. If anyone hears of a silver bullet , plz respond to this thread, I will check it periodically
Give us some details, what subs? what guns? things like that may help to figure it out. Are they missing from other subs or from other ships?

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Old 05-26-10, 12:12 PM   #9
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When I enable the Narwahal mod, all heavy deck artillery (3", 4" ,5") is missing in 3D from all fleet-type boats except Narwal herself . S-Class seems unaffected.
I just realized though;
If I am in command of Narwahl, it really doesn't matter whether the fleetboat guns show, and if I am in command of a sub besides Narwal, I can just disable the mod.
Might not be such a big problem as I first thought!
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Old 05-26-10, 03:46 PM   #10
peabody
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Quote:
Originally Posted by chris455 View Post
When I enable the Narwahal mod, all heavy deck artillery (3", 4" ,5") is missing in 3D from all fleet-type boats except Narwal herself . S-Class seems unaffected.
I just realized though;
If I am in command of Narwahl, it really doesn't matter whether the fleetboat guns show, and if I am in command of a sub besides Narwal, I can just disable the mod.
Might not be such a big problem as I first thought!
Just checking one, the Porpoise, to give an example of why the upgradepacks.upc creates a problem by changing the guns. In the case of the Porpoise it changes the "type" of gun that is acceptable.

Porpoise STOCK:

AcceptedTypes=USDeckGunBasic

Porpoise TMO 1.9

AcceptedTypes=USDeckGunBasicBow

So the accepted type to put into that slot does not agree, so that is why the guns do not show. The above lines are from the submarine.upc file but the gun is defined as "USDeckGunBasicBow" in either the UpgradesPack.upc or the Weapons.upc. (I forgot which)

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Old 05-26-10, 09:14 PM   #11
chris455
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Thanks Peabody, useful info for those working on a possible patch.
I appreciate your help & consideration.
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Old 05-27-10, 11:15 AM   #12
magic452
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I think that Ducimus stated someplace that if you are going to use some other boat you have to uninstall Narwhal first. This might be the reason at least in part. Can't find the thread right now, I think it was over at the forum. Found it Quote by Ducimus
"Yup. Works fine, just without the extra bells and whistles added by TMO. I loaded it up and ran over TMO. Dived, shot torpedo's , fired the deck gun, etc.

Just be advised, if you decide to not run the narwhal, disable the mod before you use any other boat, and all will be hunky dory.

It's in this thread:
http://forums.ubi.com/eve/forums/a/t...5/m/7041018348 Posted March 29.

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Old 05-27-10, 10:55 PM   #13
Bubblehead1980
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where can i get this narwhal? link please?
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Old 05-27-10, 11:17 PM   #14
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Quote:
Originally Posted by Bubblehead1980 View Post
where can i get this narwhal? link please?
http://www.subsim.com/mods1/keltos/narwhal_mar2010.php
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