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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Feb 2009
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This is part of post from this topic:
http://www.subsim.com/radioroom/show...=165886&page=4 NoLine put information abou propably wrong game code - probably it is the reason that the AI is behaving badly in the game. Quote:
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#2 |
Gunner
![]() Join Date: May 2005
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If the game code is wrong indeed...then the devs should think about changing their jobs I think. Maybe the timeframe set by ubi was close to the fact "impossible to get a finished (with minor bugs) game, but incorrect program-code would be a poor sign of the devs which are responsible for the scriptcoding. That would be the worst case but nothing to wonder about after all what happend already
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#3 |
Medic
![]() Join Date: Jun 2005
Location: AN85
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I used to make ai scripts for enemy territory bots and if i put one "," wrong the script wouldnt work.
Im not sure if this is the same in sh5 but these typos are there cheers Noline |
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#4 |
中国水兵
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Of course, any code would be testet ingame before the game goes gold?
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#5 |
Weps
![]() Join Date: Aug 2006
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...could be someone ELSE besides the US, "outsourced/offshored" the grunt work ?
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