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-   -   AI: is the game code incorrect? (example) (https://www.subsim.com/radioroom/showthread.php?t=166481)

PL_Andrev 03-29-10 10:38 AM

AI: is the game code incorrect? (example)
 
This is part of post from this topic:
http://www.subsim.com/radioroom/show...=165886&page=4

NoLine put information abou propably wrong game code - probably it is the reason that the AI is behaving badly in the game.


Quote:

Originally Posted by NoLine (Post 1337818)
aircraft.aix:

Code:

  action
 {
  Plane:FireCannons() 
 }

to
Code:

  action
 {
  Plane:FireCannons();
 }

or in ships-navigation.aix
Code:

action
 {
  Ship:EndCurrentTactic()
 }

to
Code:

action
 {
  Ship:EndCurrentTactic();
 }

in submarine.aix

Code:

strategies
 {
  EvadeEscortDay, 
 }

to
Code:

strategies
 {
  EvadeEscortDay
 }

also

Code:

strategies
 {
  EvadeEscortNight, 
 }

to
Code:

strategies
 {
  EvadeEscortNight
 }

not sure it works but those seem to be wrong

cheers
Noline


WOD 03-29-10 11:25 AM

If the game code is wrong indeed...then the devs should think about changing their jobs I think. Maybe the timeframe set by ubi was close to the fact "impossible to get a finished (with minor bugs) game, but incorrect program-code would be a poor sign of the devs which are responsible for the scriptcoding. That would be the worst case but nothing to wonder about after all what happend already

NoLine 03-29-10 11:35 AM

I used to make ai scripts for enemy territory bots and if i put one "," wrong the script wouldnt work.
Im not sure if this is the same in sh5 but these typos are there

cheers
Noline

Noren 03-29-10 12:01 PM

Of course, any code would be testet ingame before the game goes gold?

mcarlsonus 03-29-10 12:01 PM

...could be someone ELSE besides the US, "outsourced/offshored" the grunt work ?


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