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Old 03-18-10, 11:53 AM   #1
Galanti
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Default Does anyone care about the missing KM Grid?

Title says it all. I guess we're all confident it'll get modded in, but I don't see a lot of outrage that it was missing in the first place?

To be honest, it doesn't really do a damn thing as far as gameplay goes, except for that really tiny thing called historical authenticity.

Does anyone really miss it?
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Old 03-18-10, 11:56 AM   #2
Uber Gruber
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Unfortunately for some, me included alas, that tiny thing called historical authenticity is an essential ingredient. Without it we'll be roaming the seas in turbo powered stealth fighters attacking green zombies with a rail gun.
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Old 03-18-10, 11:56 AM   #3
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Aye, I miss it. Don't know why they left it out, maybe they didn't have the time to re-add it after SH4 or something. Anywho, blows it's not included.
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Old 03-18-10, 12:11 PM   #4
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I think the better question is, is there anyone who doesn't care about it? I'll bet every single person here findes this annoying.
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Old 03-18-10, 12:13 PM   #5
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the nav map just doesnt look the same without it.
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Old 03-18-10, 12:20 PM   #6
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Meh. Nothing in game references grid squares, so them not being there hasn't bothered me at all to be honest.
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Old 03-18-10, 12:27 PM   #7
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Having played SH4 first than gone back to sh3, i think the KM grid map is HIDEOUS! Why do you want to look at ugly green squares that never meant anything in the first place. The mission objectives were always "Stay 200KM from this point for 96 hours'', not "Patrol grid WD420"
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Old 03-18-10, 12:28 PM   #8
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I don't normally post my outrage... but now you mention the KM grids, yes, I am angry I suppose the fact that few people have brought this up is because there are so many other annoyances spoiling the game.

With the current map it's impossible to plot a position even remotely accurately, as it only shows increments in degrees So at least put a scale in minutes and seconds in. KM grid of course would be so much better, simply because that is what they used after all.
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Old 03-18-10, 12:28 PM   #9
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Quote:
Originally Posted by kylania View Post
Meh. Nothing in game references grid squares..
Yeah, well, that's another thing that just blows. Why everything is in lon/lat coordinates? Stooopid.

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Originally Posted by MattDizzle View Post
Having played SH4 first than gone back to sh3, i think the KM grid map is HIDEOUS! Why do you want to look at ugly green squares that never meant anything in the first place. The mission objectives were always "Stay 200KM from this point for 96 hours'', not "Patrol grid WD420"
Umm... because Uboats used the KM grid? Ow and the mission orders WERE "Patrol grid XXXX".
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Old 03-18-10, 12:52 PM   #10
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Came across some code refering to the KM grid. Not sure how they were planning on implementing it, but seems it's one of many features they just couldn't finish before release.

If I'm interpreting it correctly, that is. Have a look in "data\Menu\KGrid", just some text files and a graphics file.

And yes, I kinda miss it. At least the map on the table in the control room is correct.
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Old 03-18-10, 12:53 PM   #11
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Come to think of it, it's probably the first U-boat sim I can remeber (except maybe Sub Battle Simulator) that doesn't reference the KM Grid.

I could understand if it was forgotten or dropped, but I suspect it was deliberately left out as it didn't conform to the modernist, iPhone look they were shooting for, not just in regards to the GUI, but the entire presentation of the game.

Reminds me of Assassin's Creed. Brilliant game., but I just couldn't get into it, because of that whole gimmicky time travel thing. Ruined the historical immersion for me.

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Having played SH4 first than gone back to sh3, i think the KM grid map is HIDEOUS! Why do you want to look at ugly green squares that never meant anything in the first place. The mission objectives were always "Stay 200KM from this point for 96 hours'', not "Patrol grid WD420"
Sigh, this is why the hardore period sims are dying. What I can't figure out is why Ubi doesn't get into the modern SSN sim business, you'd think sales would shoot through the roof.
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Old 03-18-10, 12:54 PM   #12
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I agree with both Sailor Steve and the Ferret.
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Old 03-18-10, 01:07 PM   #13
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Quote:
Originally Posted by Arclight View Post
Came across some code refering to the KM grid. Not sure how they were planning on implementing it, but seems it's one of many features they just couldn't finish before release.

If I'm interpreting it correctly, that is. Have a look in "data\Menu\KGrid", just some text files and a graphics file.

And yes, I kinda miss it. At least the map on the table in the control room is correct.
I believe thats the SH4UBM grid as covers that area of the world and is identical
Maybe they couldnt add it in as the system they used for SH4UBM was square grids and a lot of those in the North Atlantic area - esp coastal - are not square
There is a reference to the KGrid in one of the scripts so it was in the devs minds

Yes is a must IMHO
The way SH5 is campaign mission wise now can be altered to use the grids as was the case in RL
And we all know sooner or later the SH5 mission system will be rewritten or added to so yeah give us the grid
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Old 03-18-10, 01:18 PM   #14
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Quote:
Originally Posted by bigboywooly View Post
I believe thats the SH4UBM grid as covers that area of the world and is identical
Maybe they couldnt add it in as the system they used for SH4UBM was square grids and a lot of those in the North Atlantic area - esp coastal - are not square
There is a reference to the KGrid in one of the scripts so it was in the devs minds

Yes is a must IMHO
The way SH5 is campaign mission wise now can be altered to use the grids as was the case in RL
And we all know sooner or later the SH5 mission system will be rewritten or added to so yeah give us the grid
200% AGREED! \o/
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Old 03-18-10, 01:43 PM   #15
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I do, hope someone mod it.
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