SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-15-10, 04:26 PM   #1
jason210
Sonar Guy
 
Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
Default Target practice

I've set up a mission to include some easy-to-hit moving targets. I used freighters from my own side. The purpose is test my manual solutions. However, the targets seem to spot my torpedo wakes and slow down, which messes everything up.

How can I ensure that the my targets stick to the speed I specified and ignore my incomings?
__________________
Intel Core i9-9900K @ 3.6 GHz
nVidia GeForce RTX 2070
32GB memory
Windows 10 Pro
jason210 is offline   Reply With Quote
Old 03-15-10, 07:27 PM   #2
magic452
Sea Lord
 
Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
Default

Two ways to handle this. One real one not.
Real
I'll put one torpedo at or in front of the bow, the target will react to that torpedo and will hold speed or slow, get her to commit to a course of action. Adjust the other torpedoes to account for the action, shoot towards the stern.
Your other fish will do the killing. You waste one but most likely get a kill.
Not so real.
Change your mission to night, little or no moon.
Won't see them coming.


Magic
__________________

Reported lost 11 Feb. 1942
Signature by depthtok33l
magic452 is offline   Reply With Quote
Old 03-16-10, 02:00 PM   #3
jason210
Sonar Guy
 
Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by magic452 View Post
Two ways to handle this. One real one not.
Real
I'll put one torpedo at or in front of the bow, the target will react to that torpedo and will hold speed or slow, get her to commit to a course of action. Adjust the other torpedoes to account for the action, shoot towards the stern.
Your other fish will do the killing. You waste one but most likely get a kill.
Not so real.
Change your mission to night, little or no moon.
Won't see them coming.

Magic
It would have to be option 2, since my objective is not to destroy the ship, but to test out my solutions.
__________________
Intel Core i9-9900K @ 3.6 GHz
nVidia GeForce RTX 2070
32GB memory
Windows 10 Pro

Last edited by jason210; 03-16-10 at 03:47 PM.
jason210 is offline   Reply With Quote
Old 03-16-10, 10:12 PM   #4
jerm138
Watch Officer
 
Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
Default

This is just a guess...

But it might help if you change the targets crew rating to 'poor' in the properties. Maybe add a little fog too, to reduce their visibility.

Also, I've noticed that carriers don't change speed nearly as quickly as smaller ships.

Of course, setting it up at night is probably the easiest solution.
__________________
jerm138 is offline   Reply With Quote
Old 03-16-10, 10:46 PM   #5
Admiral8Q
Ace of the Deep
 
Join Date: Jul 2002
Location: Prince Edward Island, Canada
Posts: 1,077
Downloads: 24
Uploads: 0


Default

Use the Mark 18 torpedoes. They don't leave a wake.
__________________


Admiral8Q is offline   Reply With Quote
Old 03-17-10, 03:58 AM   #6
jason210
Sonar Guy
 
Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by jerm138 View Post
This is just a guess...

But it might help if you change the targets crew rating to 'poor' in the properties. Maybe add a little fog too, to reduce their visibility.

Also, I've noticed that carriers don't change speed nearly as quickly as smaller ships.

Of course, setting it up at night is probably the easiest solution.
Thanks, already tried it Poor setting

Quote:
Originally Posted by Admiral8Q View Post
Use the Mark 18 torpedoes. They don't leave a wake.
Good one. I never thought of that.
__________________
Intel Core i9-9900K @ 3.6 GHz
nVidia GeForce RTX 2070
32GB memory
Windows 10 Pro
jason210 is offline   Reply With Quote
Old 03-17-10, 11:49 AM   #7
dougdrvr
Swabbie
 
Join Date: Dec 2009
Posts: 12
Downloads: 12
Uploads: 0
Default

Slighty OT, but does the low speed setting on MK14s leave a less visable wake?
dougdrvr is offline   Reply With Quote
Old 03-17-10, 01:17 PM   #8
jason210
Sonar Guy
 
Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
Default

Crew of target vessel, set to poor. Night, overcast, no moon.

Type 14 torpedo, high speed. Ship spots it and slows slows down...

So it looks like it's not possible with this torpedo at least.
__________________
Intel Core i9-9900K @ 3.6 GHz
nVidia GeForce RTX 2070
32GB memory
Windows 10 Pro
jason210 is offline   Reply With Quote
Old 03-17-10, 01:29 PM   #9
Admiral8Q
Ace of the Deep
 
Join Date: Jul 2002
Location: Prince Edward Island, Canada
Posts: 1,077
Downloads: 24
Uploads: 0


Default

Quote:
Originally Posted by dougdrvr View Post
Slighty OT, but does the low speed setting on MK14s leave a less visable wake?
No.

It's steam propelled no matter what speed it's set at. Realistically there would probably be more of a wake at the slow speed setting.
__________________


Admiral8Q is offline   Reply With Quote
Old 03-17-10, 03:51 PM   #10
jason210
Sonar Guy
 
Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
Default

I fixed the problem now. I had not set any waypoints to the target, so although it started off at the initial correct speed, it was slowing down all the time. By adding a waypoint with a speed, the target behaves as expected. Now I am having 100% hit rate with my whizz wheel.

The only problem now is that I am unable to use the whizz wheel with none zero gyro angles. I guess this is because the gyro angle doesn't kick in until after a few hundred yards, and therefore the actual angle to the target from the periscope is slightly different to the gryo angle.

Does anyone know what the exact distance is the torpedo travels before the gyro angle preset kicks in?
__________________
Intel Core i9-9900K @ 3.6 GHz
nVidia GeForce RTX 2070
32GB memory
Windows 10 Pro
jason210 is offline   Reply With Quote
Old 03-17-10, 04:19 PM   #11
Admiral8Q
Ace of the Deep
 
Join Date: Jul 2002
Location: Prince Edward Island, Canada
Posts: 1,077
Downloads: 24
Uploads: 0


Default

Mark 10 Torpedo

  • Date In Service: About 1918
  • Weight: 2,215 lbs. (1,005 kg)
  • Length: 15 ft 3 in (4.953 m)
  • Warhead: 497 lbs. (225 kg) TNT
  • Range / Speed: 3,500 yards (3,200 m) / 36 knots
  • Propulsion: Steam

Mark 14 Torpedo

  • Date In Service: 1931
  • Weight: 3,280 lbs. (1,488 kg)
  • Length: 20 ft 6 in (6.248 m)
  • Warhead: 643 lbs. (292 kg) Torpex
  • Range / Speed: 4,500 yards (4,100 m) / 46 knots; 9,000 yards (8,200 m) / 31 knots
  • Propulsion: Steam

Mark 18 Torpedo

  • Date In Service: 1944
  • Weight: 3,154 lbs. (1,431 kg)
  • Length: 20 ft 5 in (6.223 m)
  • Warhead: 575 lbs. (261 kg) Torpex
  • Range / Speed: 4,000 yards (3,650 m) / 29 knots
  • Propulsion: Electric-Battery
__________________


Admiral8Q is offline   Reply With Quote
Old 03-17-10, 04:22 PM   #12
Admiral8Q
Ace of the Deep
 
Join Date: Jul 2002
Location: Prince Edward Island, Canada
Posts: 1,077
Downloads: 24
Uploads: 0


Default

Quote:
Originally Posted by jason210 View Post
Does anyone know what the exact distance is the torpedo travels before the gyro angle preset kicks in?
Sorry, I misread that. The Gyro kicks in at about 200-300 yards.
__________________


Admiral8Q is offline   Reply With Quote
Old 03-17-10, 04:33 PM   #13
jason210
Sonar Guy
 
Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
Default

Don't apologise - that was a handy summary. Thanks!
__________________
Intel Core i9-9900K @ 3.6 GHz
nVidia GeForce RTX 2070
32GB memory
Windows 10 Pro
jason210 is offline   Reply With Quote
Old 03-17-10, 05:42 PM   #14
Admiral8Q
Ace of the Deep
 
Join Date: Jul 2002
Location: Prince Edward Island, Canada
Posts: 1,077
Downloads: 24
Uploads: 0


Default

Quote:
Originally Posted by jason210 View Post
Don't apologise - that was a handy summary. Thanks!
Yes Sir!!!
__________________


Admiral8Q is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.