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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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Merciful God, please tell me how to get rid of this damn line!!
SH4 also have this damn line,I removed it in the environment MOD.But I have forgotten how I did. ![]() ![]() |
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#2 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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I think Reece found a solution for this in SH3. Asked him.
That line is really annoying. ![]() ![]()
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#3 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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#4 | |
Sailor man
![]() Join Date: May 2009
Posts: 46
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![]() ROTFL sorry can't help m8 I could send you a valium ? sounds like you need one hehehehe ![]() Ringy. |
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
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In SHIII i set LOD in scene.dat from 1 to 10 for a much better look. Can anyone say, where i find this in SH5? Thank you.
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#6 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Line at horizon
TaDaa the answer is... Skwas S3d says : The fog color shuld match the sky texture color at horizon.
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#7 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
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deleted
Last edited by wamphyri; 03-24-10 at 05:19 AM. |
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#8 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
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Cant wait W_Clear. The stock Sh5 is good enough..........
But when you are finished........Nice ![]() |
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#9 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
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Is there any chance of this mod being put into jsgme format, as I am worried about altering files myself?
Thanks guys |
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#10 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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Hi W_clear, I see you have the old problem comming back!
If I remember correctly you need to work with the fog-colour and the colour of the sky in the texture that controls how the sky is projected... Let me know if it helps, it's been some time since I was studying how the engine works ![]() |
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#11 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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#12 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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Hi my friend, okay I just found this out from Seeadler, here is a quote from him on how the engine controls the sky gradient:
Quote:
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#13 |
Chief
![]() Join Date: Jan 2008
Posts: 320
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Sweet.
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-Fighting is a lifestyle- ![]() |
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#14 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
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Any mod, and any game (well I have yet to see a moddable game it doesn't work for, they may exist).. that is the beauty of JSGME. |
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#15 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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er. Has anyone here been up in an airplane, or at sea.
My experience is there is a very definite line at the horizon. I know of this cause when flying VFR the horizon is my primary reference point, there is a definite line at the horizon. It is always lighter than the area below and above, what causes it, I don't quite know, but it is there. It is visible in photos of the horizon as seen from space. Very visible in shots from the X-15. It is almost like a corona around the Earth. |
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