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-   -   Merciful God, please tell me how to.......... (https://www.subsim.com/radioroom/showthread.php?t=165888)

W_clear 03-23-10 04:39 AM

Merciful God, please tell me how to..........
 
Merciful God, please tell me how to get rid of this damn line!!

SH4 also have this damn line,I removed it in the environment MOD.But I
have forgotten how I did.:damn:To my surprise, this damn lines longer appear on SH5.I can only ask God to help.



http://i41.tinypic.com/2vwv1bl.jpg

coronas 03-23-10 05:35 AM

I think Reece found a solution for this in SH3. Asked him.
That line is really annoying.:shifty:
:salute:

W_clear 03-23-10 05:49 AM

Quote:

Originally Posted by coronas (Post 1329539)
I think Reece found a solution for this in SH3. Asked him.
That line is really annoying.:shifty:
:salute:

Thanks.

Ringy 03-23-10 08:57 AM

Quote:

Originally Posted by W_clear (Post 1329502)
Merciful God, please tell me how to get rid of this damn line!!

SH4 also have this damn line,I removed it in the environment MOD.But I
have forgotten how I did.:damn:To my surprise, this damn lines longer appear on SH5.I can only ask God to help.



http://i41.tinypic.com/2vwv1bl.jpg
ROTFL sorry can't help m8 I could send you a valium ? sounds like you need one hehehehe :)

Ringy.

Echolot 03-23-10 10:27 AM

Hi
 
In SHIII i set LOD in scene.dat from 1 to 10 for a much better look. Can anyone say, where i find this in SH5? Thank you.

Captain von Keldunk 03-23-10 11:06 AM

Line at horizon
 
TaDaa the answer is... Skwas S3d says : The fog color shuld match the sky texture color at horizon.:salute:

wamphyri 03-23-10 11:54 AM

deleted

EgoApocalypse 03-23-10 03:11 PM

Cant wait W_Clear. The stock Sh5 is good enough..........

But when you are finished........Nice:DL

robbythesub 03-24-10 03:30 AM

Is there any chance of this mod being put into jsgme format, as I am worried about altering files myself?

Thanks guys

kriller2 03-24-10 08:32 AM

Hi W_clear, I see you have the old problem comming back!

If I remember correctly you need to work with the fog-colour and the colour of the sky in the texture that controls how the sky is projected...

Let me know if it helps, it's been some time since I was studying how the engine works :salute:

W_clear 03-24-10 09:00 AM

Quote:

Originally Posted by kriller2 (Post 1331478)
Hi W_clear, I see you have the old problem comming back!

If I remember correctly you need to work with the fog-colour and the colour of the sky in the texture that controls how the sky is projected...

Let me know if it helps, it's been some time since I was studying how the engine works :salute:

Hi kriller2, Reece had to tell me the solution, and I also recall this method, but is only applicable to SH3 \ SH4, if you have time, I really want you to create clouds.:salute:

kriller2 03-24-10 09:22 AM

Hi my friend, okay I just found this out from Seeadler, here is a quote from him on how the engine controls the sky gradient:
Quote:

Originally Posted by Seeadler (Post 1331490)
SH5 does not use any more textures for the sky, neither external or embedded textures in the DAT/GR2 files. The gradations of the sky and the colors are calculated by the Sky_Shader. The input colors come from the CFG's in /data/env. There are the colors for different regions and daytime. You have SkyTopColor and SkyBottomColor and the shader now interpolates the colors and transitions between them. To get rid of the sky gradient bandings you must define a better and smoother algorithm within the shader.

I have decided to give SH5 a go, now that there have been comfirmation from Ubisoft about a second patch and maybe I can help with the clouds later ;)

Will-Rommel 03-24-10 03:16 PM

Sweet. :DL

Highbury 03-24-10 03:37 PM

Quote:

Originally Posted by robbythesub (Post 1331188)
Is there any chance of this mod being put into jsgme format, as I am worried about altering files myself?

Thanks guys

All mods can be used in JSGME. If the mod maker has not packaged it that way it still only takes about 30 seconds to create a few folders and you are good to go.

Any mod, and any game (well I have yet to see a moddable game it doesn't work for, they may exist).. that is the beauty of JSGME.

pythos 03-24-10 11:55 PM

er. Has anyone here been up in an airplane, or at sea.

My experience is there is a very definite line at the horizon. I know of this cause when flying VFR the horizon is my primary reference point, there is a definite line at the horizon. It is always lighter than the area below and above, what causes it, I don't quite know, but it is there.

It is visible in photos of the horizon as seen from space. Very visible in shots from the X-15.

It is almost like a corona around the Earth.


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