SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-12-10, 05:13 PM   #1
Bulkhead
中国水兵
 
Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
Default Your advice please..

Witch crewmember yu think its the most important? by that i mean where yu put the talent points in the beginning of the war. I prefer to have a good working crew that are loading torpedoes and the sound guy for the attack, for survival its most important to have the boat floating, but keep the engine runnings, ruffly sayed...

Can yu put this in yur own words where yu put yur talent points, and why?

Thanks
__________________
KHJ
Bulkhead is offline   Reply With Quote
Old 03-12-10, 05:40 PM   #2
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

The cook

Because without his special meal skill you would be hosed after loosing all your morale after a saved game.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
SteamWake is offline   Reply With Quote
Old 03-12-10, 05:44 PM   #3
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Well, apart from the morale soup, your engine man will be able to increase your speed and it's a passive ability, so only one point per level. You can get up quite some speed (and save fuel if you are playing with limitted fuel) with your engine man properly sorted out.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 03-12-10, 06:38 PM   #4
Conrad von Kaiser
Helmsman
 
Join Date: Mar 2010
Location: New York
Posts: 105
Downloads: 19
Uploads: 0
Default

Fully upgraded in a VIIc at Flank... sorry EXTREME speed gives me 24-25knots on the surface and 2 knots in silent running instead of 1.

This next part will depend on if you run the morale mod or not

If you do, then put it in the passives that help the crew, IE sonar, radio, gun accuracy etc.

If you don't run the morale mod, then first and foremost should be the morale. You can't do much without morale, heck they won't even man the deck gun lol
Conrad von Kaiser is offline   Reply With Quote
Old 03-12-10, 06:42 PM   #5
Echo76
Loader
 
Join Date: Mar 2010
Posts: 83
Downloads: 68
Uploads: 0
Default

Quote:
Originally Posted by SteamWake View Post
The cook

Because without his special meal skill you would be hosed after loosing all your morale after a saved game.
This.
Echo76 is offline   Reply With Quote
Old 03-12-10, 08:20 PM   #6
Bulkhead
中国水兵
 
Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
Default

Thanks, i am not totally lost after all. The cook i give points to very early, but i meant the talents beside moral (sorry, forgot to say). Important for example combat, torp attack. I reallised that its useful to have a good gunner because unprotected convoys i find it good tactic not to use up torpedoes, but just a few per boat to disable them or make them go very slow, and finish them off with some shells.

I was in navy myself many years ago so i know the value of a good cook.
Belive it or not, but on my boat we got a very popular gourmet-cook (who had not done hes military service). No one was eating out the weekends my boat was doing squadron watch.
__________________
KHJ
Bulkhead is offline   Reply With Quote
Old 03-12-10, 08:28 PM   #7
Bulkhead
中国水兵
 
Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
Default

Quote:
Originally Posted by Nisgeis View Post
Well, apart from the morale soup, your engine man will be able to increase your speed and it's a passive ability, so only one point per level. You can get up quite some speed (and save fuel if you are playing with limitted fuel) with your engine man properly sorted out.
Yes, i have give engine man some points, for speed, but i will also priority the points to run silent, "sound coating" or someting....

I play 100% realism
__________________
KHJ
Bulkhead is offline   Reply With Quote
Old 03-12-10, 08:42 PM   #8
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

After the cook...

Yes then I put points into the engine men, then i pump some points into number one which is supposed to recude morale decay, then the sound guy, lastly the torpedo crew to give me those uber splosive torpedos level 2
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
SteamWake is offline   Reply With Quote
Old 03-12-10, 09:00 PM   #9
Bulkhead
中国水兵
 
Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
Default

Okai, theres me, the skipper. And below me theres three men. I never did put any points into these three because they where alredy....uhm....filled up.
__________________
KHJ
Bulkhead is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:19 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.