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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Mar 2010
Location: Italy
Posts: 3
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![]() Good evening to everyone,
I notice with unpleasure that also in the last chapter of Silent Hunter, V, the submarine cannot be really controlled. I’m explain better: reality when someone want to reverse course as quick as possible,instead of turning the rudder to the right or left whole, inverts the transmission of the port or starboard propeller. For example in the movie "The hunt for red October" and scene where Marko Ramius (Sean Connery) commands reverse march propeller starboard for rotate faster starboard, precisely. Another great defect is that when one wants approaching night silently surface an enemy ship, not can do with battery propulsion but only with diesel engines. Whoever able to create a patch / mod or new commands for do this, I would be willing to pay well, because so you would give true sensation of command of submarine. Thanks for attention and I really hope that some true expert accept my request. Last edited by Hitman; 03-10-10 at 01:26 PM. |
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#2 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
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After squinting to read your post (don't use black text, pleeease
![]() It's an unusual request, but I see the logic although I don't know if the U-Boats actually used this principle while turning, I figure it's a more modern innovation.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#3 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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He wrote, (using the new black
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#4 |
Pacific Aces Dev Team
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I changed the font colour to white, that should be better readable for those using black and dark blue as style
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One day I will return to sea ... |
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#5 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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Been tried; can't do
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Irish1958 ![]() |
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#6 |
Nub
![]() Join Date: Mar 2010
Location: Italy
Posts: 3
Downloads: 18
Uploads: 0
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Hi
and for the battery surface mode instead diesel enigines like in the movie "Das Boote", the scene when the U-96 follow the british destroyers at gibraltar on the surface with battery propulsion. Thanks |
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#7 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
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As with the first question this is also hardcoded and cannot be done as far as I know.
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#8 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
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Moin,
turning the boat by using opposite speed settings for left/right engine was used to maneuver wherever little space was available, e.g. harbor basins. This maneuver was called "Baksen" in German. But although we have two propeller shafts the game engine only simulates one source of propulsion. What you see at the u-boat´s stern is just eye candy. Therefore this can´t be realized. Re the use of electric propulsion when surfaced, it´s not possible. Regards, DD
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#9 |
Chief
![]() Join Date: Aug 2009
Location: France
Posts: 313
Downloads: 152
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When I play SH3 + GWX and I'm on surface with one engine charging batteries (I have a type II) I only see the left propeller move from behind the sub, the right one doesn't. If I turn off battery charging, the right propeller starts to move.
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#10 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
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This was one of the factors people first thought it was possible!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#11 | |
Eternal Patrol
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This is built into the game and happens no matter what mods you use. It doesn't mean that a modder can go in and change that part.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
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if you have a look in NSS_Uboat7b.dat there are two nodes (189 and 192) that describes left and right propellers positions.
But I don't know whether the propulsion forces are applied both to the same point |
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#13 |
Stowaway
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You can look at the files with S3D, a Hex editor,
upside down with a shot of Vodka. It don't matter! Unless, and ONLY unless you hack hard code? It ain't gonna change. One of the hardest things for me to do is to hold information back. One Major bit I was asked to hold back involves hard coded stuff. I'll give you a Clue. Why do you CTD if you click on the Black Sea area somewhere abouts? There are 2 people that have the answer! I am the one that figured it out. |
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#14 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
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I'm not the other one but i really should like to fix this "annoyng since release ctd bug". Is this difficult to fix? Can you release it as a mod or show to us how to fix it? Thanks in any advice mate. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#15 |
Stowaway
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Hi Rubini,
I discovered the problem cause by running the Game in a 'shell' let us say. From version 1 to 1.4b there has been Security Defeat programs out there. They are flawed. The Black Sea CTD is just one I traced to those programs. I also have a feeling that some of the Save Game problems are related. But I did not test that area. My test for the Black Sea CTD was to run 2 installs. One was totally stock with Security. One with the No Security Fix. I could not reproduce the CTD in the 'shell' with a stock install. I could hit the CTD Everytime in the 'shell' with the 'fix' You decide. It can be corrected with a lot of work and the proper software. I don't have the needed software and have no plans to buy it. And am I correct in my thinking that Ubi approves of the 1.4b fix? ![]() |
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