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Old 02-10-10, 11:35 AM   #1
DEZ
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Default Time Compression

Just wondering how much information has been released about how time compression will be done.

With previous games you were limited to x32 while in sub and all animation was stopped. How will that work now you can walk through entire sub?

I read a while ago (cant remember where) that they had something planned for TC.

Side Question,

What kind of quarters would a captain have had, can we expect a room with bed and desk or not even that like SH 3/4.
Reason I ask is that it would be good to only allow TC on map screen - Periscope and in Captains Quarters
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Old 02-10-10, 11:47 AM   #2
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in just 22 days we will have all the answers but so far they (UBI) havent said much about anything really
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Old 02-10-10, 12:17 PM   #3
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The Ubis are inside their bunker. The eerie quiet makes one wonder if they commited mass suiside. A lonely donkey painted like a zebra grazes outside.

The locals call it the Trojan Donkey the Ubis tried to sell before retiring to their bunker.

In the distance, a clamoring mass of people advance singing a dirge.

Moo!
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Old 02-10-10, 12:20 PM   #4
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I will assume as was the case with previous titles that high rates of time compression will only be available at the 2D 'navigation map'.

I also suspect that also as with previous titles that high rates of time compression can lead to 'death' and other problems
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Old 02-10-10, 12:35 PM   #5
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Quote:
Originally Posted by Brag View Post
The Ubis are inside their bunker. The eerie quiet makes one wonder if they commited mass suiside. A lonely donkey painted like a zebra grazes outside.

The locals call it the Trojan Donkey the Ubis tried to sell before retiring to their bunker.

In the distance, a clamoring mass of people advance singing a dirge.

Moo!
Are you sure you want to keep posting this kind of stuff and derailing a topic about time compression?
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Old 02-10-10, 12:37 PM   #6
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Quote:
Originally Posted by SteamWake View Post
I will assume as was the case with previous titles that high rates of time compression will only be available at the 2D 'navigation map'.

I also suspect that also as with previous titles that high rates of time compression can lead to 'death' and other problems
Aye, why change something that works (well, except for the sudden death and problems part ).
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Old 02-10-10, 01:00 PM   #7
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Are you sure you want to keep posting this kind of stuff and derailing a topic about time compression?

Brag rhymes with Brig. Just sayin'
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Old 02-10-10, 01:31 PM   #8
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Brag rhymes with Brig. Just sayin'
Actually it doesn't. It does, however, alliterate.

Hey, how about those maps?
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Old 02-10-10, 01:39 PM   #9
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Actually it doesn't. It does, however, alliterate.

Hey, how about those maps?
Maps rhymes with apps which makes me think of ......
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Old 02-10-10, 01:42 PM   #10
Webster
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Quote:
Originally Posted by DEZ View Post
Just wondering how much information has been released about how time compression will be done.

With previous games you were limited to x32 while in sub and all animation was stopped. How will that work now you can walk through entire sub?

I read a while ago (cant remember where) that they had something planned for TC.

Side Question,

What kind of quarters would a captain have had, can we expect a room with bed and desk or not even that like SH 3/4.
Reason I ask is that it would be good to only allow TC on map screen - Periscope and in Captains Quarters
werent we talking about time compression?

what are your opinions on how it will work?
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Old 02-10-10, 01:47 PM   #11
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I'm guessing TC will work exactly as it did in 3 and 4. I can't see any reason why they'd change it. But AFAIK no information has been given on that subject.
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Old 02-10-10, 01:47 PM   #12
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Oops!




Hey, how about that time compression?




Actually the OP had a pretty good question. Of course it is possible in current versions to change the TC settings to just about anything we want, so I don't see it as too much of a problem.

I'm sure they have something for it anyway.
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Old 02-10-10, 01:52 PM   #13
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I would be nice if this time around, you would drop out of high TC rates immediately. Like, if a crew member spots a plane and and TC gets set to 1x again, the plane is actually where the crew member has spotted it and not above your head already. That would be a small but significant improvement, really.
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Old 02-10-10, 01:54 PM   #14
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I would be nice if this time around, you would drop out of high TC rates immediately. Like, if a crew member spots a plane and and TC gets set to 1x again, the plane is actually where the crew member has spotted it and not above your head already. That would be a small but significant improvement, really.
No kiddin.. this is one of those 'death' things I referred to. At least give us enough time to dive
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Old 02-10-10, 01:56 PM   #15
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this is one of those 'death' things I referred to.
I know
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