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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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![]() ![]() Yattky has been asking for this for a long time ![]() I found out how to do it on the US side : it is in the torpedoUS.sim, as seen here above to the right there are wake nodes, they are linked to the torpedo.dat nodes. I don't know how long they should be, stock is 10 (m ?) I set them at 25 and 30 yesterday, still a bit short for me. On the german side, there aren't any wake nodes, they must come from somewhere else. RL pictures I saw of german torpedo wakes were like 100's of meters long : you could see the line go through a whole convoy. I'll try and add the US wake nodes to the german/ijn ones, maybe that would work ? keltos Last edited by keltos01; 03-26-09 at 09:38 AM. |
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#2 | |
Mr. Bad Wolf
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![]() Quote:
I experimented with this a long time ago, but when prolonging the length value to like 100, well then... you'll see. The wake will start behind the uboat when launching. That looks like c r a p. And then, I didn't really do much more to it...
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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bump
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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bump for periscope wake
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