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#1 |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
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Again enormous snorkel rises and goes down in complete silence! It is impossible. It is an enormous sound empty hole. Who can correct it? I do not have sufficient knowledges in Sh3 software. But I can do any sound. Simply I can not connect him to the program.
A help is needed: "SOS"!!! Or the help: what folders and files should be edited. Here the sound of of snorkel (up and down). For all the types of submarines and for the XXI the separate sound (because there is a hydraulics). It is the short files (10 seconds). Start-stop (for example). A file is named "Sound for snorkel" http://hosted.filefront.com/Sarbash/ But if somebody will help me (and to all people of in "Workshop", certainly) - I will do their synchronized with an image GWX2.1. It approximately 23 seconds. It is also possible to add voices of watch. Who does know the words of order when a crew will lift up and drops a snorkel downward? For example: "Watchman, switch the rope winch of snorkel!", "Watchman, open the main valve of air duct on a snorkel!", "Watchman, switch an air compressor and system of output of exhaust-gass!". Or something similar? If it will be possible to plug it in a game - patrols after 1944 will be more realistic (without the sound emptiness, when a snorkel works). Whether will be given help or not - thanks in any case! |
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#2 | |
Eternal Patrol
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Maybe if they had a 'snorkel view'?:rotfl:
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#3 |
Gunner
![]() Join Date: Jan 2007
Location: Ill
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there is also mention of what happens to the crew when the snorkel goes under water either in rough seas... or in the case of what I read, and incompetent bowplain officer.
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Silent Hunter III v1.4b GWX2.0 ![]() GWX2.1 ![]() GWX3.0 ![]() Uboat Commander 3.2 Life Boats final Torpedo Damage final Silent Hunter 4...more on that later |
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#4 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#5 |
Stowaway
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You can pretty much assign a sound to anything.
But!! I'm not sure what would happen if you assign a sound to the periscopes or snorkels in different ways. Since they are controlled by key press or mouse select? We can stop the rise of them at any point. Would the sound continue? Can we assign the sound in the DSD file to the Key/Mouse control? :hmm: |
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#6 | |
Old Gang
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As for the lower/rise, no problem, the sound will continue, simulating rising and lowering. If the sound is simetrical (half to end and half to begin) then this is not an issue. I'll take care of that. ![]()
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To each his own |
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#7 | |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
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#8 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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This is a interesting idea for both the snorkel and periscopes :hmm:
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