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View Poll Results: 3-d damage throughout the interieur | |||
No i want 2-d works best for me |
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8 | 10.53% |
3-d damage assesment is cool but let me also have 2-d |
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47 | 61.84% |
No wont work |
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5 | 6.58% |
Lets stick to the 2-d damage screen alltogether |
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16 | 21.05% |
Voters: 76. You may not vote on this poll |
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#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
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no more 2-d damage-screen. Why not go throught the interieur and move your mouse over for example the hydrophone and it will say hydropone damaged . Estemated repair 5 minutes
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#2 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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Sorry forgot 3-d damage assesment only in the poll
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#3 |
Eternal Patrol
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Real life: the captain doesn't go all through the ship checking for damage - his crew report to him.
Game: Doing it as you describe would involve walking through the entire boat after every engagement, clicking every single piece of equipment. Realism issues aside, I would hate to have to do that.
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#4 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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#5 |
The Old Man
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I voted for 3d only. But I don't want to see some health bar or percentage over the equipment. I want to ask the crew. Some parts were considered unrepairable only after days of toiling. So unless an engine is completely blown up I don't want to see "unrepairable" after 5 seconds.
![]() Kaleun: "Chief, damage report!" Chief runs through the boat and comes back sweating: "Water leaking in the bow compartment, we have leaking batteries, there was a fire in the galley but we managed to put it out, and we have a dislodged torpedo in the aft section that fell on a noob. He's hurt, the medic's looking after him. Also the left electric engine isn't working". Kaleun: "Contain the leak and fix the batteries asap. Take all the men you need. The engine can wait." Kaleun walks to a sailor in the CR: "You, fix that bulb, it's flikering too much!" Then he goes to the bow section and asks another sailor: "How's the progress?" Sailor: "Almost done sir, 5 more minutes or so". Kaleun goes back and asks another: "How's the wounded sailor?" Sailor: "No idea sir" Kaleun:"Then go there and bloody find out!!! After that go help with the engine repair." The schematics of the sub could be use as a minigame to speed up repairs with the risk of busting the sub for good ![]() |
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#7 | |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
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I would love this
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#8 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
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As a Captain you would get reports, those would be marked on a 2D chart. Seeing some visible damage would be great, but damage charts are 2D in real life, then and now.
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#9 | |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
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Also, a wounded man in SH3 does eventually regenerate. IRL wounded men sometimes died. |
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#10 | |
Subsim Aviator
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![]() especially when there is a lot of critical damage and seconds count... my crew should know what needs to be done, and they should do it with or without my orders
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#11 | |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#12 |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
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On the frigate i served on (late 70's) i was the petty officer of the N.B.C.D. (D stands for Damage control ) section and my station was in the C.C.S. (central control station) . I had a console where i could open/close valves ...activate sprinklers ...etc etc ..and had plottingpannels at the wall . I was in connection by headset with the 3 fire/damage teams forward- middel and afther of the ship.
The officer (technician) behind me supervised all ( next to me where machines- and electrician consoles ) and gave the orders through me at the damage contol teams . And he informed the skipper of the status of his ship . Don't know how it worked on a sub (Uboot) in the 40's ..but in "das boot" it isn't the kaleun who is taking charge of the repairs .. Soo i agree with Sailor Steve... sry for my poor Englisch ![]()
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#13 | |
Pacific Aces Dev Team
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The Kaleun receives only the damage reports, the repair and the disposition of the repair crew is in the responsibility of the LI. So if it should to be done correct in the game, then you see as player (if you can only play the Kaleun!) only the damage reports, how long the repair will be and what is repaired and where. Everything else must take care of the AI ...no clickable 2D/3D screens for the player as in SH3/4, only a info screen ![]()
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#14 | |
Silent Hunter
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Damage Level 1: Engineer walks up to you holding a wrench. "Herr Kaleun, we took a beating but we'll be up in no time." Cue a menu opening up with various items of minor damage. Damage Level 2: Engineer walks up to you dirty & soaking wet. "Herr Kaleun, those escorts worked us over good - this is going to take a while. Menu opens up with moderate flooding, fuel leaks, a damaged TT, etc. Damage Level 3: Engineer enters command room coughing on gas from ruptured batteries, wet from head to toe, with singed clothes. "I'm not sure we're going to make it, sir - this is really bad." Menu opens up with heavy flooding, fire, smashed equipment, etc. Damage Level 4, plus injuries: Engineer bursts into the command room, staggering & choking, supported by another crewmember, covered in oily water, with burned clothing. Smoke pours through the opened hatch behind them. Gasps, "We gotta act NOW, Sir!" Menu opens up with a laundry list of bad news - fire, massive hull breach, gas buildup, dead or injured men, &c. This is just four lines of dialogue and four animation routines, but much more likely to "grab" the player than a simple 2d menu alone. Maybe 3-4 phrases for each damage level could be added to improve variety, but you get the idea. It makes for a dramatic situation without having to have wav files detailing every possible type of damage. |
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#15 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
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and let's keep the damage reports limited to what we know and can see.
Imagine coming up to the bridge to discover your UZO missing, or a flak gun bent and twisted. I'd pay double for that
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